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The keen adoption of m-learning by higher education institutions on a global scale because of widespread use of mobile devices requires proper security considerations in order not to expose m-learning systems to cyber-attack. M-learning systems normally comprise three components which are the mobile device, one or multiple servers and network devices. While servers and network infrastructure have...
This paper outlines the possibilities for improving the quality in physics teaching by the use of apps on iPads. In order to find out whether apps with interactive simulations, feature for displaying readouts and with augmented reality content support pupils in achieving their learning goals, the author carried out surveys among students of two classes at the BG/BRG Schwechat. iPads show their advantages...
In order to successfully deliver Mobile-Based Assessments in any educational setting, it is of great importance to investigate the factors that influence its adoption from the students. The present study aims to explain and predict the Technology Acceptance Model constructs “Attitudes towards Using” (ATU) and “Intention to Use” (ITU) mobile-based assessment from the perspective of the Self-Determination...
Second language (L2) motivation is of great importance for young foreign language learners, as it can both attract their interest towards learning the target language and improve their L2 achievements. Supporting students' need for relatedness (along with a need for competence and autonomy) is claimed to enhance behaviors that are self-motivated and self-determined. The purpose of this study is to...
Having implemented a Classroom Response System (CRS) “Tweedback” in style of Social Media, this instrument was supposed to be evaluated for further rework and refinements. However, systematic evaluation of such applications is rarely done and demands a determination of the issues to be considered within the evaluation. The scope of the approach presented in this paper is the evaluation with regard...
This paper presents a pilot study of testing a learning solution for smartphones, the Talking Tools (TT), under development. The study targets what, why, and when teacher students (N=11) use TT for microblogging about their work in a sloyd course. Their subjective reflections from a questionnaire using open-ended questions are used for validating earlier analysis of student blogs. Suggestions for...
We describe the design, development and usage of a mobile hybrid application (UROMobile), with a high usability factor, in an interactive medical school with more than 120 attendees. UROMobile application offers support for several learning activities, as well as program information, general evaluation forms, profile information and many more. The evaluation results shows that there is a successful...
This paper reports on a small scale study, involving Greek teachers. It investigates their about exploiting Mobile Learning in class. The contribution of this study for the academic community is that it describes an effort and a methodology to record the target group's misconceptions and misunderstandings, regarding the mobile learning field, thus highlighting their need for training in order to incorporate...
The aim of this paper is to present a game based application constructed for the School of Law at the University of Westminster, London. The application is to be used for teaching purposes and is based on a hypothetical scenario. The paper discusses the challenges of designing game based applications for teaching Law and proposes some design solutions. The ‘Articulate Storyline’ e-learning authoring...
Young people are fascinated by new information and communication technologies. This is evident in the attraction to social networks and new modes of communication offered by mobile telecommunication networks. Beyond communicating with others, new generation mobile phones enable users to perform an assortment of tasks which were hitherto inconceivable. The youth use mobile technology to create and...
Although the literature on mobile web usability is growing rapidly, there have not been any systematic and methodical efforts to review it. Here, a systematic literature review is presented on primary studies related to mobile web usability. A total of 35 papers are identified through search engines, which is then pruned to 19 papers directly related to our research. Various challenges for mobile...
Based on the current problems such as inadequate server's processing and storage capacity, inconvenient operation and deficient interactivity in the information management system for academic administration in vocational colleges, we develop a cloud computing-based mobile teaching management and evaluation system in vocational colleges, which solves the problems in the present teaching management...
QuizIt is a new prototype real-time response system for Android mobile devices that enhance active learning methods and assess students' understanding. This paper presents a) the main elements of the system and b) the results from a pilot study concerning students' opinions on using the system. QuizIt system consists of three parts: a lecturer mobile application, a student mobile application and a...
In developing countries, classroom lessons are theoretical and concepts are sometimes not entirely understood within the allocated lesson time for students. There is therefore a gap between classroom lessons and students often have to supplement what is taught in class outside the classroom. A study was conducted in Zimbabwe, which uses the same textbooks countrywide, to identify the prevalent issues...
While teaching using a mobile course content-management, it is not possible to decide if students are confused, bored, frustrated, surprised, focused, exhausted, angry, sad, or happy. These cues are extremely helpful to instructors in deciding whether to speed up, slow down, introduce new materials, or explain a concept in a different way. In this context, there is a strong desire to capture the social...
University teachers are facing plagiarism issues more than before, since Internet made resources more accessible for students. This research intended to find out how Greek higher education students acknowledged or practiced the act of plagiarism. 100 respondents replied online to 25 questions. Data analysis revealed students' uncertainty on several aspects of plagiarism and ethical issues. The findings...
This paper presents an assessment of the mobile learning system for healthcare support, which is designed and developed from view of previous research results and problems. The system is an e-mail text-based communication system independent with sorts of terminals, based on mailing-list system and approved various communications by one-stop account. The system offers users' availability for checking...
In a world where technology is ever evolving, providing people with more convenient ways of living, the old-fashioned cellular phone has being replaced with the smarter and faster Smartphone. This technological innovation has become a fashionable necessity, providing access to the internet at all times and allowing a new way of learning; mobile learning. This research paper examines how students are...
Mobile learning (m-learning) is an emerging area of distance education and there is a great interest in incorporating it in higher education, due to the mobile devices capabilities which are rapidly increasing and renders mobile devices more efficient and more attractive to students. On the other hand, the educational content plays a significant role in the process of delivering knowledge, especially...
The aim of this paper is to present a remote experience on light emitting diodes programmed in practical works of optoelectronic devices available online course of electronic department of University Constantine 1 (UC1). This course is one of three online courses proposed among contributions of UC1 in e-Sience Tempus project.
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