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Due to the development and popularization of table tennis in colleges and the further development of physical education reform at present, the quality of table tennis teaching pays attention to by people. By way of increasing the quality of table tennis teaching, the article deals with the necessity of the developing table tennis course multi-media technology and principles to design it and the application...
Latency is a frequently cited shortcoming of virtual reality (VR) applications. To compensate for excessive latency, prediction mechanisms may use sophisticated mathematical algorithms, which may not be appropriate for complex virtual teaching applications. This paper suggests that heuristic prediction algorithms could be used to develop more effective and general systems for VR educational applications...
Nowadays most universities use different distance learning environments. However in the educational process besides forums, chats and other collaborative possibilities the content of the subject matter to be taught is normally done using static file formats. Specific Learning games can improve the student experience by enhancing motivation and interest in the subject. In this paper we present a learning...
My Sports Pulse is a program designed to promote student achievement and interests in science and math disciplines using sports themed scenarios and celebrity athlete presence delivered over mobile devices to reach the broadest possible audience. The program is set up to pilot in five different geographic locations around the globe, followed by a broader public launch. During the phase one pilot,...
Metis Global Network is involved in ESL education, toward humanistic Beijing Olympics 2008. East meets West with ESL in China. It is an important experimental context for intercultural relations. In this paper we use the context of a private Chinese experimental school attached to Beijing University as an interesting setting to capture the complex nature of educational technologies in China, both...
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