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This research work aims to investigate and evaluate ways of enhancing the learning process by the use of technology. The technology offers a pedagogical strategy to assess the students (online) by describing an evaluating strategy of student's assessment. The proposed system is being developed to provide an interactive web based learning environment. Three different types of assessment techniques...
This paper addresses a new approach for statistical modeling of user satisfaction in Spoken Dialogue Systems (SDS) and thereby allows an online monitoring of spoken human-machine interaction. The presented technique relies on a large set of input variables originating from system log files that quantify the ongoing spoken human-machine interaction. The target variable, user satisfaction (US), is captured...
Egypt is investing in e-services as a driver for socio-economic development. Designing e-services that are conducive to novice users is central to their proliferation. This paper presents a study of novice user perception of e-services, based on a questionnaire derived from the e-Qual e-service quality dimensions, in an Egyptian government organization. Its main contribution is to show the difference...
This paper presents an intelligent system for disabled people to have a full control of computers using biometric detection so that they can still operate computers like normal people do. An idea behind this project is a fact that the emergence of difficulties for disabled people to interact with computers. For instance, paralyzed people are unable to control computer mouse. Hence this project was...
In a Web-based learning system, the student-system (computer) interaction occurs via user interface. Generally, Web-based learning system interfaces are developed by designers, static, generic for all users and cannot be changed by the users. Thus, users may feel unengaged because individuals have different design preferences and aesthetic judgments. Our research intends to address this problem by...
Graceful interaction design has been conceptualize to enrich human computer engagement. The design elements of the graceful interaction model was adapted from the theory of Laban Movement Analysis where movement quality has been proposed. To test for the validity of using movement quality, prior work pertaining to the use of accurate measures that capture the emotional response towards movement quality...
To improve the existing techniques of Human Computer Interaction (HCI) for children, some principles for HCI design are proposed based on children's psychological and physiological characteristics. Then a HCI structure WisPad is presented for children according to the principles. WisPad incorporates tangible user interface, gesture interaction, Avatar-based HCI, high-level semantics interactive technology...
Social signal processing has the ambitious goal of bridging the social intelligence gap between computers and humans. Nowadays, computers are not only the new interaction partners of humans, but also a privileged interaction medium for social exchange between humans. Consequently, enhancing machine abilities to interpret and reproduce social signals is a crucial requirement for improving computer-mediated...
Consideration of the availability of learning resources, or the ability of mobile learners to find information, is not enough when defining mobile and ubiquitous learning approaches. This limited consideration could play a role in blending both learning approaches as they assist the mobile learners. Moreover, the essential requirements for mobile learners may be overlooked by this consideration and...
The study purpose is aimed to explore the impact factors of Perceived Ease of Use, Perceived Usefulness, and Attitude toward Using in Technology Acceptance Model on internal rating system for star plan in Taiwan based on the perspective of Human-Computer Interaction. A twenty-six-item questionnaire was developed according to literature review. Path analysis approach was employed for data analysis...
The development of the virtual community has changed the way of human life and activities. This article focuses on the user behavior study in the virtual world. In this paper, the questionnaire investigation is used to analyze the characteristics of user behaviors in the virtual communities. Some problems, such as trust issue, self-disclosure, trust crisis, and relationship adjustment are discussed.
Information technology currently supports the development of human interaction with virtual environment, this development will continue in developing in the form of Human Computer Interaction (HCI). In this study, how the environment 3D virtual computer should be able to recognize human hand as part as virtual object, so it can interact with virtual environment.
In current interaction design field, user-oriented research is identified as the main design approac. However, with the rapic development of computer science, human-centered design princple does no longer suffice the social needs. Since rapid growth of technology brings various social problems, a widespread social concern is caused. Axpert from different field, including psychologist, social scientists,...
Recently, progresses on human-computer interface enable more intuitive and natural communications between humans and sensor-based devices in some fields such as game interaction and medical image processing. But the most traditional human-computer interface still dominates in our daily life, so we propose a new method of two-handed gesture interactions for controlling applications based on commodity...
The interaction ways made available by the evolution of the human-computer interfaces, led to novel Human-to-Human Interaction (HHI) modes, enabling people to cooperate for almost any task any time and any where. HHI nowadays is largely indirect and mediated by a wide variety of technologies and devices. This new and exciting field of design originates from the convergence of a few well-established...
With the increasing popularity of CAD software, the interactive experience on the software is increasingly demanding. Therefore, a well-designed interaction solution is of great significance. By examining the history of human-computer interaction, the concept of "people-oriented" is emphasized. Through the introduction of AutoCAD and SolidWorks, this article summarizes the basic interaction...
Hand-based interactions are dominant in the HCI field today. However, in the daily life, people can often encounter such situations in which it is not convenient or optimal to interact with computers by using their hands. In this case, an alternative interaction method for hands is required. In this paper, we present the Foot Menu, a new technique which uses heel rotation information to perform selection...
The paper presents the question-answer approach to programming of human-computer interactions (HCI) during the collaborative development of software intensive systems. The effectiveness of the common work can be increased essentially if the human part of the work will be fulfilled as an execution of a special kind of programs by “human processors” which use the models of question-answer reasoning...
Human-Computer Interaction (HCI) is the design and implementation of interactive computing systems that users can interact with. It includes desktop systems as well as embedded systems in different devices. Success of a technology simply results from the easiness with which the user can interact with it. If the interface is poor or hard to use then the user will simply ignore the product or the technology...
Increasing the efficiency in production while maintaining a low error rate is one of the key goals of semiconductor factories. Often this is achieved on a technical level but there is significant potential on the human side as well. By reducing the complexity of the work environment and presenting the right information at the right time and place operators can be supported in their decision making...
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