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In this paper, three different operational biases-A (accuracy emphasis), N (neutral) and F (speed emphasis) are investigated in the circular steering task for both younger and older user groups when interacting with computer interface. Experimental results show that operational biases have significant effect on human performance for both younger and older groups. The controllable range is wider for...
Experts on human-computer interaction (HCI) are required to establish communication media for a broad variety of users in consequence of the expanding services offered to the market and the changing technology landscapes. Software developers need suitable criteria to handle computer interfaces because of the diversity within the ‘digital population’ and it seems natural that educators should answer...
Human computer interaction has become a revolutionary field and now a days, It is recognized as a research field. Focus of this pape is to proceed in the field of human computer interaction. This paper presents a idea in which, projector projects the computer screen on the board and user can control the computer using stylus and gestures. These types of interactive applications are widely used in...
An increasingly large amount of multimodal content is posted on social media websites such as YouTube and Face book every day. In order to cope with the growth of such so much multimodal data, there is very urgent need to develop an intelligent multi-modal analysis framework that can effectively extract information from multiple modalities. In this research work, here propose a novel multimodal information...
This paper proposes a producer–consumer model in order to develop in a collaborative manner a human–computer interaction (HCI) textbook with professionals in Latin America. The model is composed of services to support the collaborative production of and access to an HCI textbook. The model is presented as an alternative solution to mitigate the current problem of lack of academic contents in the domain...
Dimensions like the length and breadth of an object can be useful in the field of Human Computer Interaction (HCI) for applications such as Augmented Reality. Moreover, digitally measuring the length and breadth of an object can save the tediousness of performing many day-to-day activities like geometrical calculations involving real life objects. In this paper, we talk about finding the length and...
We present an interactive graphical tool for assisted curation of knowledge bases from unstructured text data. Given text input, the user can create a knowledge base from scratch, including sub-tasks of entity mention annotation, matching mentions that refer to the same entity, and extracting relations between entities. The interface is designed to enable organizations to extract valuable knowledge...
Vision based hand gesture recognition is an open research problem in Human Computer Interaction (HCI). The most common form of gestures are signs used in different sign languages having both local and global motions. Recognition of these gestures require the hand trajectory both with respect to orientation in space among inter frames and distance among objects like face and hands among intra frames...
Enterprise Resource Planning (ERF) systems are sophisticated information database that provide an automatic cross-functional business processes. An ERP user, however, often encounters challenges using complex ERP interfaces. Educational ERP implementation has been plagued with failure, but it to be adopted and is expanding in Indian higher education. An AICTE, UGC and others government approving bodies...
VOIP (Voice over IP Protocol) is an emerging field including a lot of wholesale companies in market striving to give cost effective wholesale VoIP termination and business VoIP services to its clients. The VOIP wholesaler processes bulk of calls per day therefore, have to manage a large amount of data i.e. calls, clients, contracts and its account managers. Sales Management Systems are used to manage...
Human Computer Interactivity plays a vital role in a web application's success. A survey evaluation was undertaken of a web application prototype named "My Portfolio", directed towards the students of different universities. The aim of the survey was to find the shortcomings in the interface design, whether it followed the design principles and if the web application is user-friendly. A...
This paper is to compare GOMS evaluation results with analysis of HCI design of university webpage using eye-tracking technology. The evaluation process, methodology, operation codes and required time of GOMS user model are stipulated. Comparison suggests a close proximity between the results of GOMS evaluation and eye-tracking experiment, with a little deviation that could be affected by computer...
The research on human-computer Interaction (HCI) mode is mainly to improve the quality of interaction between user and computer. Due to differences in many aspects, such as physiology, experience and ability, most current interactive systems cannot meet the needs of elderly users. Based on existing theories and models, the paper combines the analysis results of sampling data, gives consideration to...
In his ACM Computers in Entertainment article, titled "Artist and Audience: Emerging the Nano-entertainment experience" [1], the author posited on how Inhabited Information Spaces, created as core catalyst of research, may be questioned as a multisensory future virtual work of art. This themed Human-Computer Interaction for Entertainment contribution for the EAI INTETAIN 2015 conference...
Research in ICTD is difficult because engineers with technical expertise are separated from the challenges that they are trying to address by large physical distances and significant social differences. To overcome these challenges, much research involves occasional short visits by external researchers to developing regions to investigate problems and generate ideas which are then developed back at...
Social-affective aspects of interaction play a vital role in making human communication a rich and dynamic experience. Observation of complex emotional phenomena requires rich sets of labeled data of natural interaction. Although there has been an increase of interest in constructing corpora containing social interactions, there is still a lack of spontaneous and emotionally rich corpora. This paper...
Due to the improvements in computer technology, interaction between computer and human has been evolved from command-line based interfaces to natural user interfaces that enables interaction in a more human-human way such as by speech, hand and body gestures, facial expressions and eye gaze. In this study controlling three dimensional images with gestures and speech using a three dimensional depth...
The considered Human-Computer Interaction (HCI) system is based on brain-computer interface (BCI) which use measured electroencephalography (EEG) activity or other electrophysiological measures of brain functions as new non-muscular channels for control and communication with smart devices for disabled persons with neuromuscular disorders, as brain stem stroke, amyotrophic lateral sclerosis and spinal...
In this demo we would like to present the current development status of our WebGL based MPEG-4 virtual human. The main result is the extension of our previous talking head with full-body animations and new customazible tools.
In recent years, novel technologies have been introduced to Human-Computer Interaction (HCI) research community. Research contexts and the range of studies have been widen. As technology progresses, new ethical issues are posed. This paper examined and reviewed ethical issues and concerns in recent HCI research. An overview of the existing codes of conduct was also provided, in order to get clear...
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