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The challenges and issues of the knowledge society require complex technological systems that may evolve and interoperate with each other. This complexity means to reorganize these systems as a set of components that may offer services, interact, and evolve in very different ways, including capabilities such as adaptation and intelligent behaviors. In addition, the users should be considered an important...
The paper provides the design and the implementation of an e-learning system, which can be used to help children in primary school to learn the concept of computer programming. Computer Programming has now became a mandatory subject in primary and secondary schooling, England being the first country to mandate this subject into the national curriculum. Computer programming is a necessity due to the...
Educational data mining concerns of developing methods to discover hidden patterns from educational data. The quality of data mining techniques depends on the collected data and features. In this paper, we proposed a new student performance model with a new category of features, which called behavioral features. This type of features is related to the learner interactivity with e-learning system....
e-Learning is a highly developing field in modern education. It provides many different possibilities for studying and assessment of learning outcomes. However, a problem of developing highly reliable identification methods for assessment procedures is still an important issue. This paper presents the results of our review of identification methods currently realized in various e-learning systems...
This paper contains an analysis of the most widespread identification methods used in e-learning systems, revealing their benefits and drawbacks. Results obtained in our study of person identification based on the analysis of eye-tracking data are presented. A scheme of possible integration of identification method based on eye-tracking techniques into e-learning systems is described.
Because collaboration plays a key role in today's society, it is beneficial to prepare people at a young age for collaborative work. However, there is no academic or professional consensus on the most effective approach. To remedy this shortcoming, our research will expand on one promising method: the incorporation of collaborative scaffolding into collaborative educational video games. Although there...
The usefulness of online and hybrid delivery methods in education has long been realized and with the advancement of computer and communication technologies and the Web based authoring tools, their effectiveness have been further extended. We are at a point that online and hybrid course offerings for undergraduates are quickly becoming an integrated and regular part of engineering departments' course...
The reality interactive technology contributes to add some real interactive teaching concepts and phenomena in science, and the creation of an interactive learning environment for active SAFE mimic reality, so interactive Simulations in teaching science is a fundamental pillar for the development of understanding of the learners to the concepts of scientific facts more attractive and suspense of the...
The emergence of e-Learning technologies in educational environments has brought up the need for new approaches to the assessment of attained skills, such as e-Assessments, or computer-based examinations. Despite of many advantages to this approach of evaluating students' practical and technical skills and greater flexibility with respect to space and time, many educational institutions disregard...
Recently, internet technology is widely used in day-to-day life. It is an interconnected computer networks which uses internet protocol that transmits data. Now days, many colleges and universities used internet technology applications. It helps in solving problems. Such as, filling online application form, teaching through e-learning, providing live project knowledge with help of educational and...
Technology has made a significant impact on assessment, including its use to automate assignment submission. All processes in the workflow - submission of assignments, assessment, and feedback given are performed using electronic files. Online assignment submission was introduced at the College of Health Sciences (CHS), University of Bahrain (UoB) in 2008 through the Learning Management System. This...
In this paper we describe the second stage of developing new Situation Awareness Training and investigation of its effectiveness on improving cognitive intercommunication with e-learning system. Situation Awareness training enhance of attentiveness as well as increase of exam's GPA and nonverbal intelligence indexes had been observed. Improvement of the exam results, mediated by attention increase,...
The recent Research aims to Reach to A list of The Standards of Intelligent Collaborative E-Learning of E-Courses Based on Web, it contains (12 standards) each standard consists of a group of signs its sum was(136) signs.
The study aimed to evaluate the factors influencing the adoption of e-learning in Gezira University according to views of staff memb ers and recommended possible solutions to overcome challenges. Recently University of Gezira as well as some Sudanese Universi ties started to adopt e-learning as new me thods to facilitate teaching and learning. Sample of 150 staff members were selected randomly from...
Edutainment is gaining a lot of importance in education today. The term edutainment encompasses a wide array of activities such as videos, movies, games and game shows, yet the one that is gaining most in popularity is online video games. While online games have been shown to have definite advantages, they tend to promote individual learning or at the most, competing with other students in cyberspace...
Nowadays, university students are evaluatedusing paper-and-pencil tests in addition to e-tests. Ahundred university graduate and undergraduate studentsin a private university in Lebanon were surveyed to studytheir attitudes towards taking e-tests in comparison totaking paper-and-pencil tests. The results of this casestudy showed that the majority of the students felt lessanxious while taking e-tests,...
The current research aimed at revealing E-learning dimensions and subjects which should be used for determining E-learning efficiencies faculty of education teacher students should own, and therefore it aimed to explore the effectiveness of Education college programs in Al-Aqsa University. For fulfilling the research objectives, the researchers utilized the descriptive analytical method, analyzing...
The research aims at recognizing the effect of the electronic brainstorming method on developing the systematic thinking skills for the female students of the first-intermediate class in computer subject in Mosul city (semester 2013-2014 A. D). There searchers selected the research sample randomly form Al-Shaymaa intermediate school (70) Female students were selected randomly and divide into two groups...
Traditional e-learning approaches are not appropriate for in-classroom interactive learning due to lack of the on-line interaction attribute. With the card mode, reader/writer mode and peer-to-peer mode supported in NFC (near field communication) technology, the issues in traditional e-Learning methods can be largely enhanced. In this work, we propose an NFC-based interactive and ubiquitous learning...
E-learning is emerging as the new paradigm of modern education involves the information and communication technologies to deliver teaching and learning materials. Learning Management System (LMS) is becoming increasingly important in the delivery of higher education and enhances the learning efficiency and opportunities. E-learning systems provide more specific learning materials with required quality...
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