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Human cognition and emotion can be affected by subliminal visual stimulus. Does sustained subliminal auditory stimulus (SAS) have the similar effect? In this study, the speech sound “Be happier” was used as the SAS, and the power-to-take game was used as the experimental task to investigate the effect of SAS on human emotion. 34 subjects were randomly divided into control group and experiment group...
Immersive and multimodal sensory feedback was implemented to improve neurorehabilitation movement training. A major aspect of feedback is to reflect back the patient's psychophysiological state into the environment, and also to use this as a guidance mechanism as to how events within the virtual environment unfold. The virtual environment was constructed using haptic, visual and acoustic primitives...
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