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Rich-media describes a broad range of digital interactive media that is increasingly used in the Internet and also for the support of education. The issue of majority aspects in implementing rich-media technologies at selected universities in the Czech Republic is dealt with in the MERLINGO (MEdia-rich Repository of LearnING Objects) project. SWOT analysis of this project determines also its future...
Currently, many E-Learning platforms of different qualities are available. Most of them lack in the direct interactivity between teacher and students and among students. In this paper, a framework of virtual classroom model on the Internet is proposed. It connects the advantages of existing offline approaches, like a white board, with the advantages of live streaming systems with many participants...
We hypothesize that information shared on social media can work for distributed software teams as a surrogate of the social awareness, that is information that a person maintains about others in a social or conversational context, gained during informal face-to-face chats. Hence, we have developed a tool that extends a collaborative development environment by aggregating content from social networks...
In recent years home gardening is becoming popular in Japan. In contrast to the popularity, the percentage of the beginners who are unsatisfied with growing vegetables is high. There are two reasons for this problem. One is the conditions of individual environment for home gardening are not fulfilled. The other issue is that the beginners do not fully understand how to grow vegetables. As a result,...
Credited lectures using the web-based e-learning in Japan began at higher education institutions in 2001. The lecture evaluation was done by using a questionnaire to students when the lecture began. The questionnaire survey is carried out again in 2012 after ten years' separation. The load to make e-learning contents is still high for professors. A rapid e-learning system including the production...
One success factor of teams and organizations is an effectively managed knowledge management system (KMS). However, these systems are even hard to develop in regular face-to-face conditions. Virtual teams as a form of geographically dispersed work arrangement offer significant opportunities for companies and organizations around the globe. But besides the advantages of those teams they pose additional...
In this paper we use prefix cache and patching algorithm which are administration way for cache. The system of proxy cache for streaming media is achieved, which is referred to operation principle of streaming media service and used RTSP protocol. In addition, it considers bytes benefit of stream media file and the size of file block, so it is more reasonable when move data block out of cache. It...
When an instructor creates an educational content with narration on Microsoft PowerPoint, it is the easiest method that he/she uses one's built-in feature of recording narration because there is no need to install any other software. We constructed the content authoring system for e-Learning, named Kumamoto Universal and Multipurpose Authoring (KUMA) system, which is based on cloud computing. Using...
The courseware, which is merely made up of texts, pictures, links, etc, can not meet the requirements of learners. The teaching video is becoming more and more popular. Video-on-demand system for elementary and secondary schools contains much teaching videos, it allow learners to choose what to learn freely, control learning process. From the paper, you can learn what the video-on-demand system for...
MERLINGO (MEdia-rich Repository of LearnING Objects) project based on the rich-media technologies application in the eLearning environment is aimed at the building of the central repository of multimedia learning objects in the distributed environment containing teachers' presentations accessible on-line and on-demand within the national academic computer network CESNET2. The article presents integration...
Using streaming media technology can effectively break the bandwidth bottleneck and make video/audio streaming over Internet smoothly. Based on the campus network facility and multimedia network classroom, this article use streaming media technology to form a network of teaching, analysis of the streaming media architecture, give a description of the system to connected and technical points, and make...
Blind face some problems and difficulties such as chances to learn, practice, and communicate as same as normal persons do, so they are in the worst situation than they should be. This is because experts and media are not enough or even lack. As a result, there is a need to develop instrument for creating instruction media to blind learner. Thus, the purpose of the present research was to develop...
In these days, some primary schools have computer-based lessons using programming tools such as Squeak eToys to promote the ability of logical thinking ability and scientific concept. However, some students often give up their study at the programming lessons, and how to keep their motivation is an important problem. This paper describes the development of a project exchange tool for Squeak eToys...
One difficulty in distance teaching is how to determine static and dynamic abilities of student, which teaching strategies can be adjusted according to individual differences and learning effect can be improved. This paper proposes a structured student learning model. Teaching system can teach students according to their aptitude based on this model. The distance teaching adaptability can be achieved...
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