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In order to facilitate the use of online serious games in schools, a team from the Centre for expertise and research in lifelong learning (SAVIE), under the supervision of professor and researcher Louise Sauvé, focused on developing and experimenting on the Generic Serious Game Shell (GSGS). This is done in order to equip teachers with the ability to easily develop online educational games which are...
In the Dynamic Content Management (DCM) system one focuses on removing the tight association between learning material to specific courses. In this system one defines a conceptual atomic unit of knowledge and build material by the organization of these knowledge elements from a repository. The system allows an educator to create an arbitrary collection of knowledge elements, tag them with meta-information...
Through a review of evaluation data and reports collected from studies of successful Pre-Service courses delivered in teacher education institutions over five years and across multiple countries, the contextual factors regarding how universities can effectively integrate ICT into pre-service education is examined. A meta-analysis of multiple evaluation reports and studies collected will describe Intel...
The paper presents a digital repository of metadata resources for teachers education, as well as a portal for the community of practices, build around the repository. Both the repository and the community are developed in the frame of the European project Share.TEC. Some approaches for endowing digital libraries with adaptability capabilities in order to scaffold and enhance end user experience are...
To improve introductory C language lesson for computer engineering education in college, we have proposed a small contest style exercise for beginners in classroom. We have also developed tProgrEss, the contest management Web server. The server judges the uploaded program by execution test with input and output data. To adjust a contest for beginners, we offer several preparation tests, which are...
We investigated the relationship between programming skills and that of programming concepts in the introductory programming course in this paper. We introduced Modification and Programming skills from other existing skills. From the results of the midterm and final exams of our course, we got the scores in the skills, and from them we estimated the ability in concepts. By correlation, contingency,...
Digital communications is a basic concept for rapidly growing fields of Electrical, Computer and Electronics Engineering like wireless and mobile communication systems, radar and electronic warfare, telemetry and many signal processing techniques. A re-designed digital communications course with ICT (Information and Communication Technologies) based diverse tools including matlab assignments, remote...
Our society is experiencing sudden changes in work organization in part due to the growing ease with which people can collaborate. Many successful cases of peer-to-peer models of organization arise and assume leading positions in world economy replacing, in many cases, the traditional hierarchical organization. People are evolving and interacting within heterogeneous teams composed by members from...
Games and simulations have been a part of military education for a long time. With the emergence of the computer gaming industry, with its continuous improvement in technology and fidelity, there is a potential for synergy. Simulations and games developed specifically for the military are generally costly as the full development cost must be covered. These are also expensive to update to match current...
In Quebec, furthering your education is very much encouraged and we have observed that more and more people with learning difficulties are enrolling in postsecondary education. However, institutions lack the necessary resources to support this emerging clientele. In this context our developmental research was initiated to create an online support database for persistence in postsecondary education...
Personal digital assistants (PDAs) have become a popular tool among physicians and medical trainees. PDAs are used for various purposes by healthcare professions and students. However most of these users are physicians, and the devices assist them in patient tracking, documentation, clinical decision making in order to decrease the number of adverse events and enhance their learning. PDAs seem to...
It is not easy to master reversal motion by himself / herself, because reversal motion uses different muscles that were not used in the dominant motion, and the reversal motion tend to be awkward. Dominant motion means the motion that a learner can play sports naturally with. In this background, we propose reversal motion skill self-learning environment that shows advice based on learner's dominant...
Széchenyi István University (SIU) is one of the youngest universities in Hungary, however, the school has three century old origins. The immediate predecessor of SIU was an engineering college founded 40 years ago.
This paper describes results from the fast 3D scanning project conducted at Sheffield Hallam University in collaboration with Museums Sheffield. We focus on the technological aspects that are required for fast scanning and discuss the steps in the process from scanning and noise removal to 3D post-processing and how the resulting 3D models can be made available on a standard web browser. We also discuss...
For facilitating the use of e learning environments by teachers, we have proposed an approach that aid them to propose documents for learners taking in account their preferences and abilities, so allowing the personalization of these environments. This approach combines a pedagogical scenario design approach [1], using one of most used modelling languages IMS Learning Design (IMSLD), and taxonomy...
When an instructor creates an educational content with narration on Microsoft PowerPoint, it is the easiest method that he/she uses one's built-in feature of recording narration because there is no need to install any other software. We constructed the content authoring system for e-Learning, named Kumamoto Universal and Multipurpose Authoring (KUMA) system, which is based on cloud computing. Using...
This paper discusses experiences of applying a Holonic approach for Modelling the Business Process Management (BPM) in the telecommunication domain. Topics presented in this paper include shared experiences as well as common problems both experienced and anticipated in adaptation of Holonic approach for specifying and modelling the UMTS technology using the AnyLogic multi-agent based simulation software...
This report studies the instructors' opinions and perspectives of online education (OE) by analyzing the findings of a survey that captures the opinions of 658 instructors. Most of the research in the field focuses on the attitudes of students. This study aims to fill a gap in the field by focusing on the instructors' view on the quality of teaching and effectiveness of learning in online settings,...
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