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In this paper, we present a method of acquiring / utilizing the study records using smartphone for improving the students learning motivation for learning. During the lecture, the students use the smartphone for learning. The results showed that the proposed study record system has a good effect for improving students' motivation for learning. For the professors of the university, it is difficult...
With the widespread coverage of the Internet, e-learning environments have greatly advanced. Students have increasing opportunities to access and interact both with course materials and with classmates. However, the functionalities of e-learning systems nowadays may not satisfy students across the full range of courses, especially computer software courses. The study makes use of the social networking...
There is a high demand from academic centers, business firms and marketplaces for highly qualified expertise in database areas. As a result, it is undoubtedly fundamental for academic researchers in the field of databases and education to conduct more research works so that to enhance teaching, learning, and assessing methods of database courses. This paper describes the salient features of these...
Along with the trend of computer technology, programming skill becomes the core competency of the future world, which highlights the importance of programming education. However, most of the related literature indicated that programming is difficult to be tackled for both learners who learn it and teachers who teach it. Despite of the importance, there are only a few cases in which teachers adopt...
In different forms of educational learning, student engagement was very important. Many research papers had focused on one teaching method to increase learning and the lecturer tasks were not grouped. This paper presents a framework, Integrated Student-Lecturer Engagement Design Framework (ISLEDF) that uses many in and outside classroom student engagement activities and teaching techniques to promote...
Evolution-in-materio (EIM) is a form of intrinsic evolution in which evolutionary algorithms are allowed to manipulate physical variables that are applied to materials. This method aims to configure materials so that they solve computational problems without requiring a detailed understanding of the properties of the materials. The concept gained attention through the work of Adrian Thompson who in...
The demand on online courses to achieve higher education skills and knowledge has been rising during the last years. More and more people study academic subjects in parallel of having part-time or even full-time jobs. One of the most important challenges of e-learning solutions is to reproduce the features of a higher education institution's campus as completely as possible to students who attend...
During machining operations, user safety is a big factor need to consider. The more interaction of the user with the machine, the more the user is prone to accident due to mechanical or tool failures. Like in CNC systems, especially in milling and router machines, user interaction can be seen during manual tool change operations. This study presents the development of an automatic tool changer for...
This paper reports on the main piloting of the StartUp_EU (http://www.startup.odl.org/) Lifelong Learning European Project. StartUp_EU aimed at simulating the excitement and creative innovation of starting up new company. The project developed a series of serious mini-games, an encompassing Web2.0 platform based on ILIAS Learning Content Management System (LCMS) and a collaborative competition for...
Gamification — the use of game design elements in non-game contexts — has seen rapid adoption in various areas in recent years. Its application in education is particularly promising, due to its potential to shape user behavior in desirable directions through increasing user motivation and engagement. This work-in-progress paper presents a course gamification platform aimed at supporting instructors...
ICT (Information & Communication Technology) has been touted as having the potential to solve a number of educational issues faced in rural parts of developing countries, however little research has been done to assess the impact of ICT based education on teacher student relationship and interaction. An action research approach is used to explore the impact of introducing ICT as a new learning...
With the rapid progress of mobile technologies and the popularity of wireless networks, educational settings and strategies have changed significantly. Learning environments are no longer limited to classrooms, instead, the importance of conducting learning activities for knowledge construction through interaction with physical environments has been emphasized. In the meantime, researchers have indicated...
A shift of paradigm in theory and practice of product design requires a review of existing technologies of decorative surface treatment in the direction of adaptation to changing system of formation. Aesthetic benefits of different surface treatment technologies have been revealed. Recommendations on the choice of technology of surfaces decoration considering specificity of art objects were proposed...
Mechanical, electrical and plumbing systems in buildings are becoming a greater proportion of construction costs and building operating expenses. As such, MEP systems are required content in the curricula of construction programs. The current paper describes the implementation of computer-based laboratory exercises covering plan reading, material quantity take-offs, and basic material and labor estimating...
The flipped classroom pedagogy has achieved significant mention in academic circles in recent years. "Flipping" involves the reinvention of a traditional course so that students engage with learning materials via recorded lectures and interactive exercises prior to attending class and then use class time for more interactive activities. Proper implementation of a flipped classroom is difficult...
In this paper we will present a case study and an analysis conducted to evaluate the use of lecture learning as a helpful companion to the classical teaching. This effort is done around the Opencast Matterhorn software, a system that is able to record classroom presentations and publish them on a LMS automatically, without the intervention of a technician dedicated to it. So we delivered a university-wide...
Computer Science (CS) classes have been supported for ten years by multimedia materials in the form of podcasts. Even such materials did not improve quality of learning outcomes. In order to change this the idea of flipped classroom (FC) was used but situation did not change radically, so survey concerning students opinion on FC was conducted. Comparison of results of survey show big differences in...
Corpora have become bigger, better and more numerous, and their interfaces are quicker, simpler and freely available for use on any computer. At the same time, user manuals and teaching materials have been created to support the technology. The technological and pedagogical aspects of corpus-based language learning are equally important, but the previous research has been weighted towards the creation...
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