The Infona portal uses cookies, i.e. strings of text saved by a browser on the user's device. The portal can access those files and use them to remember the user's data, such as their chosen settings (screen view, interface language, etc.), or their login data. By using the Infona portal the user accepts automatic saving and using this information for portal operation purposes. More information on the subject can be found in the Privacy Policy and Terms of Service. By closing this window the user confirms that they have read the information on cookie usage, and they accept the privacy policy and the way cookies are used by the portal. You can change the cookie settings in your browser.
This paper presents a case of study of a virtual learning environment based on Agile Learning Design approach and integrating learner-centered design. It aims to give the foundation of a framework that gives extensive attention at each stage of the design process to the end user — which is in our case the learners-to improve teaching effectiveness, facilitate learning among learners, encourage long...
Learning Design approaches have provided new perspectives for the design and the implementation of learning environments. This paper focuses on the presentation and the comparison of the most used Learning Design approaches in the literature. Several Learning Design approaches are presented. This work seeks to make it easier for instructors that want to make the best choice when choosing an approach...
Teaching a course on game designing and development is as exciting as it is challenging. The "fun" factors have to be combined with art, narration, designing, and logic development. This paper strives to describe the pedagogy used for teaching this challenging course. Also discussed are some of the issues faced for the duration of the courses. Students' projects were implemented using Unity3d...
Recent studies show that many companies have successfully adopted agile methodologies. In this paper the authors present results of their quantitative and qualitative studies, showing that only experienced companies apply agile collaboration practices properly. The studies also suggest that successful professional agile teams tend to use more collaboration practices and consciously live the agile...
Metaphors help create realities for us, especially social realities. A metaphor influences behavior; to attract and/or divide. Metaphors for education provide symbolic representations of what we intend in education; insight into the philosophy that underlines both how we educate, and what we are trying to educate. E.g., "Education as a journey" conveys a different meaning and intention than...
Software development is knowledge-intensive and collaborative work in nature. A large number of communications are exchanged in software development. A number of intermediate artifacts are also created there. Some artifacts are created via discussions. Some communications exchanged during software development are closely related to various types of artifacts. This study proposes a learning environment...
It is generally assumed that group studies are more effective for students than individual studies. The objective of this work in progress is to quantitatively evaluate and analyze the effect of collaborative studies on individual students performance. This effort would help the student stimulate interest in group learning and collaboration along with exposing them towards multiple problem solving...
By analyzing the many problems of today's online courses, this paper introduces the concept and meaning of PBL (project management) online courses, the constitution of PBL and the characteristics of online courses. By making analysis of these concepts in simple terms, we conclude the methods and principles of online course teaching based on PBL study and make practical demonstration by applying the...
Starting from the implementation of software engineering, a model-driven development approach for agent-based intelligent applications is proposed in this paper on the basis of software architecture. Platform independent models for the agents are built firstly. Then, by integrating different functional agents such as user agent, management agent, task agent, the approach succeeds in transforming models...
The Constructivism Experimental Web-Based Learning model is an important constructive learning model that efficiently collaborate latest multi-media, on-line technology and also emphasis the importance of educator's instruction. This theory views student as proactive learning constructor and teacher's role is collecting, organizing external information, guiding student to explore, interact with designed...
The paper presents definitions of collaborative systems, their classification and the study of collaborative systems in education. It describes the key concepts of collaborative educational systems. There are listed main properties and quality characteristics of collaborative educational systems. It analyzes the application for the assessment of text entities orthogonality within a collaborative system...
Based on constructivism theory, the paper stated the construction and application of network teaching system, three-layer browser/server mode (B/S) was used in developing teaching system. This operating mode could place all kinds of teaching resources on the server side, and uses unified database storage and organization. Users on the client side browsered the Web page through server agent which was...
Through an ongoing collaboration among Mississippi State's Swalm School of Chemical Engineering, the College of Education and Fifth Street Middle School in Westpoint, Mississippi, pre-service mathematics teachers and "at-risk" middle school students come together to focus on learning STEM concepts in an innovative way using LEGO robotics. A key feature of this project is the highly visual...
To make students have a deep understanding on ERP and to improve the students' practical ability, this paper designs a practical teaching framework of ERP course. The framework consists of three parts: experiments in the lab, extracurricular activities and internship in a certain software company. Furthermore, there are three levels of experiments in the lab: business scenario simulation, business...
A network course is a new organizational form of teaching content, while constructivism is the core theory in the field of contemporary educational technology. According to constructivism theory, knowledge is not mainly acquired by learning from teachers, but by means of meaning construction. Scene, collaboration, conversation and meaning construction are the four elements of the learning environment...
This paper is a report on how sustainable and fruitful cooperation was achieved between a small university department and an industry partner. It outlines the range and type of activities that need tube undertaken over a longer than normal duration. It also describes the expectations from the industry partner for the cooperation to be successful.
Software development is a highly knowledge-intensive and collaborative work. Problem resolution processes are performed iteratively during software development. The authors proposed a problem resolution process model that was based on reflection and collaboration for a software engineering project course. They also developed a support system based on the model and applied it to an actual university...
This paper reports the results of a pilot study that investigated gender effects on usability and enjoyment of a virtual reality learning game played on three different interfaces. Two of the three interfaces are immersive (FLEX display system with PINCH glove interaction and FLEX display system with 6DOF wand interaction), and one is non-immersive (desktop computer with mouse+keyboard interaction)...
This paper presents the results of an experimental study on designing for self-efficacy in a game based driving simulator. Self-efficacy refers to how peoplepsilas beliefs in their capabilities affect their actions. The results show that the design of the feedback system can be used to increase self-efficacy measures thus affecting performance in a driving simulator environment. Self-efficacy has...
The concept of Internet-facilitated social networking is not new - we have evidence of the development of the concept and the technologies over decades. However, Web 2.0 technologies and the emergence of social networking sites has expanded accessibility and use beyond levels that may have been thought imaginable just two or three years ago. These developments have been accompanied with calls to integrate...
Set the date range to filter the displayed results. You can set a starting date, ending date or both. You can enter the dates manually or choose them from the calendar.