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In today's world everything is becoming smarter through the development of heterogeneous technologies. To match this smartness, our environment needs to become smarter through a technology that is we called Internet of Things. Nowadays, People are switched to follow our ancient culture. Museum is the one of a place where ancient culture and cultural heritage exist, hence it is considered to make a...
The purpose of this study was aimed to fabricate the computer instruction package on the silkscreen print design and to evaluate the efficiency of the package on the silkscreen print design, learning effectiveness, and learners' satisfaction towards the package. The research instrument used includes 1) the Computer Instruction Package on The Silkscreen Print Design, 2) an achievement test, 3) the...
New media arts are an innovative genre of artworks in which artistic expression is explored and developed by the artist. This genre of new media arts is created in a vast number of ways. Currently, digitized collection systems are commonly used by galleries and museums for traditional art [1]. The need for documentation and archiving complex new media artworks is now increasingly crucial for future...
This project focuses on creating a participatory mixed reality space, situated in social contexts within urban smart cities. This study explores audiences' social interactions and experiences with tactile engagements from their smart devices and a form of interactive media façade. The association between NodeJS, Websocket.io-to-OSC and TouchDesigner designs integrated with the developed computer projection...
By analyzing the generation of fragmentized reading environment in the age of multimedia information and the changes in reading psychology and reading purpose of the cognitive behaviors under such environment, it is discussed in this paper that under the fragmentized reading environment, the reading psychology of users changes from "linearity" to "nonlinearity", and the reading...
According to the special feature of Corel Painter software, in this paper, the significant and function of the application tips of Corel Painter to art teaching was analyzed in three aspects discussed. At last, the application prospect of Corel Painter to art education was prospected.
The worldwide expansion of creative industry entails high demand for specialists qualified in the field of multimedia art and engineering. In response to this need, we have developed a syllabus of The International Master Degree for Multimedia (IMDM). We have found that the problem oriented approach for syllabus definition appears to be an efficient tool to ensure the expected by the industry requirements...
The first of the core challenges, museums and archives have to face today is getting oversight and control, and an idea about the usefulness of the exponentially growing amount of digital data. The second core challenge is the defining of strategies for the use and re-use of the existing data in IT Systems like Collection Management Software. And the third one is how a museum can find a unique position...
This paper presents a research study that was conducted in the aim to investigate the perception of students and teachers about the potential of multimedia in teaching cross-cultural values. Our aim was to provide a helpful insight into the challenges of cross-cultural collaboration and the benefits of multimedia aided teaching. Critical thinking as a process that allows the average citizen to not...
Todd Ingalls is a media composer and designer as well as an associate research professor in the School of Arts Media and Engineering at Arizona State University. Exploring computer music and, in particular, interactive computer music with dance opened up whole new areas of interest for him around the ideas of embodiment, sound, and how we can interact with media. These interests have lead him to work...
The paper analyzes the challenge of landscape design thinking which new media technology brought about, new media technology's reconstructing the value of landscape space and the new solution to the landscape design brought out by new media technology. And the paper states that under the influence of the thinking style of new media technology, designers actively apply new media technology to landscape...
With the booming of multi-media learning, multimedia learning research has become an important issue that should not be evaded. By means of experiments, the effect of information presentation modes on the multimedia learning Does exist. Through the instructional design to integrating The traditional text of study materials and the corresponding image can improve the learning of the English Vocabulary.
Exhibition is one of the most conventional way of communication end educational mediums. Commercial exhibitions, thematic exhibitions, art exhibitions and collection exhibitions have been focal points of the the cultural and social communion. Exhibitions are efficient presentations and galleries and museums are the fundamental places for exhibitions. It is a Professional working era to design, prepare...
This paper introduces an innovative approach for teaching higher education students how to professionally communicate using advanced technologies. It is based on a large scale experience with 266 students from the Università della Svizzera italiana (Switzerland), Faculty of Communication Sciences. Although a basic mastering of technologies is also taught in the curriculum, the courses where “multimedia...
With the development of science and technology, digitalization has infiltrated into different aspects of our daily life. The brand-new digital media supported by computers, Internet and multi-media technology is flurishingly rising. This paper mainly illustrate some basic knowledge of the definition of digital new media, the interaction and visuality of digital new media. It also put forward some...
Media art can be defined as 'a computer-based creative activity' in narrow sense or 'a general art using technology' in broad sense. It is a common opinion that aunique artistry through the media in the aesthetic dimension and empirical dimension in eliciting the participation of the audience is an important issue. In this media art `Interaction' with the audience cannot be overemphasized. Because...
In recent years, The application of multimedia technology is now rapidly becoming the mainstream in the development of educational technology. This study aimed to investigate the effectiveness of multi-media English teaching and learning in Jilin University. The specific research questions addressed in this study were: 1. Why is multi-media used in college English teaching? What are the attitudes...
An "augmented reality" multimedia project is realized by Su-hui LIN, investigator coming from Taiwan, Docteur en Histoire de lpsilaart de l'Universite Paris-Sorbonne(Paris IV). The goal is to transform the traditional hand puppet show of Taiwan into a new stage. In first phase, contemporary Taiwanese artists will be invited to collaborate with this project. Enabling to present the historical...
Every situation and event in daily lives can bear the values as useful information for later times. life log records information occurring in one individualpsilas daily life, which can disappear without the userpsilas recognition, in the storage device. And, whenever necessary, re-searching can be attained. The types of information that can be logged in life log system are the ones of surroundings...
Computing technology is radically changing the manner in which we work and communicate with computers. ubiquitous virtual reality (U-VR) has been researched in order to apply the concept of virtual reality and its technology into ubiquitous computing. In this paper, we analyze past research on ubiquitous virtual reality and find future research direction.
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