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Along with the widespread use of technology, there have been many studies on human-computer relation recently. Study of the effects of computer systems on human education can be shown as an example of this. In this paper, a reliable and real time tangible user interface system developed for the air drum game which is used both for game and computer based training programs is presented. A user can...
This paper presents the design of a computerized serious game suite called the “Smart Thinker”, which is used to enhance core cognitive skills. The focus is specifically on memory and attention skills. Smart Thinker empowers older adults to exercise their brains and achieve their maximum cognitive performance. To achieve this objective, a thorough study was completed on 59 older adults who were randomly...
With the development of science and technology and the gradual improvement of human living standards, demand of people to survive mass are subsequently more and more high. So, the smart home system into the people's attention, and gradually to the public, the smart home system is a perfect synthesis of the concept of life, information technology and other modern science and technology. The intelligent...
This paper describes one professor's positive experience with the AACU-TIDES STEM initiative to increase student retention with populations of historically disadvantaged groups within computer science. The paper will also discuss the use of Bitpim, Human Computer Interaction (HCI), Virtualization, Virtual Reality, and the Cyberlink Brain Body Interface as tools to increase student interest in the...
in today's scenarios world is struggling to develop new technologies for handicap people, so that they can also compete in the modern world. The Main existing solutions are prosthetic devices, voice recognition programs, screen readers, and hand gestures recognition, but developing new technologies faces various problems like time, cost and portability. This paper proposes a new perspective by enhancing...
The ability to adjust itself to users' profile is imperative in modern system, given that many people interact with a lot of information in different ways. The creation of adaptive systems is a complex domain that requires very specific methods and the integration of several intelligent techniques, from an intelligent systems development perspective. Designing an adaptive system requires planning...
This paper presents a low cost eye based Human Computer Interface (HCI) developed for amputees and paralyzed persons. The system is a computer interface that provides the functionality of an input device like mouse based on eye actions such as eye blink, eye-gaze and gaze control. For initialization, the subject just holds his/her head still for a few seconds: using involuntary blinks that would naturally...
The computer support of teaching and learning processes is still a large challenge for ICT. Namely, the actual level of human-computer interaction does not enable teachers or students to support the educational processes and automate them in a way that is natural for humans (e.g. solutions in natural language are missing). If they should be computerized, the crucial problem is that these processes,...
Since the emergence of more sophisticated interaction devices, Human Computer Interaction (HCI) science has extended in all forms, where Non-Verbal Communication (NVC) is one of added issues. In this context, the use of gestures (actions expressed by body, face, and/or hands) as a natural solution for applications that require hands-free and no touch interaction with computers has been suggested,...
We present a case study on how a team of instructors put learner-centered principles into practice in a large undergraduate course on Human-Computer Interaction (HCI) that was run in 4 parallel groups of about 50 students. The course stands on the crossroads between software engineering, business, and research in so far as student-teams apply human-centered design techniques to develop mobile apps,...
This article aims to improve the math learning process in students of rural schools. For this purpose, an educational serious game was developed for use on the web and mobile technologies. The tool was designed using a visual approach so that students reinforce their learning developed in class. The tool was tested and validated by thirty four students and four teachers of two rural schools in Apurímac-Perú...
As technology infiltrates every aspect of students' daily lives, game design acquires a bigger and more influential impact on shaping students' personalities and development of learning competencies. Considering the continuously increasing research on the use of educational games in classrooms, the researcher identifies another great interest in the constructivistic perspective of game design for...
In this paper, the design and development of an Unmanned Aerial Vehicle suitable for indoor navigation and an innovative human-computer interaction interface is presented. More specifically, details pertaining to hardware design and software development of the entire UAV are presented. It should be highlighted that the UAV is developed from scratch rather than purchased off the shelf. By virtue of...
Passive brain-computer interfacing allows computer systems direct access to aspects of their user's cognition. In essence, a computer system can gain information about its user without this user needing to explicitly communicate it. Based on this information, human-computer interaction can be made more symmetrical, solving an age-old but still fundamental problem of present-day interaction techniques...
Presented model expands the bi-directional interface for human-computer interaction. It broadens the communication channel from a man towards a computer. This is achieved by using a digital camera devices in the HCI interface and the use of novel (taken from the literature) image analysis. Proposed interface use the full bandwidth video channel, thereby increasing the interface adaptability skills...
In recent years virtual reality, augmented reality, wearables, and deep learning became more and more widely used. Thus emerged a new challenge for human-computer interface design: understanding the human user. In the current work, I describe four areas of understanding, which are human behavior, human limits, human needs and human cognition. These together form the basis of a new way of interaction...
How diverse are the ways that programming is done? While a variety of accounts exist, each appears in isolation, neither framed in terms of a distinct practice, nor as one of many such practices. In this work we explore accounts spanning software engineering, bricolage/tinkering, sketching, live coding, code-bending, and hacking. These practices of programming are analyzed in relation to ongoing research,...
This paper describes the design and implementation of a natural sensor-based interface intended for 3D graphics software packages and virtual reality (VR) environments. The interface operates through natural pointing gestures and replaces the conventional pointing devices which are usually used to interact with such software environments. It is implemented on the basis of the motion capturing sensor...
One of the most important elements in the system development is the way the system provides an interaction with users through an easy to use graphical user interface. This paper introduces a method for testing systems and to evaluate the degree of usability for web-based systems. The method has been utilized in two phases and applied to the Emirates Airlines website as a case study. In the first phase...
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