The Infona portal uses cookies, i.e. strings of text saved by a browser on the user's device. The portal can access those files and use them to remember the user's data, such as their chosen settings (screen view, interface language, etc.), or their login data. By using the Infona portal the user accepts automatic saving and using this information for portal operation purposes. More information on the subject can be found in the Privacy Policy and Terms of Service. By closing this window the user confirms that they have read the information on cookie usage, and they accept the privacy policy and the way cookies are used by the portal. You can change the cookie settings in your browser.
In the past, the authors had been analyzing motivation of the learners in programming education using the ARCS assessment metric. This metric had been used in the application experiment in 13 programming courses, and about 1,700 sets of data was collected. From these data, the learners' model, characteristics of the change of motivation, and ways of improving teaching materials had been clarified...
In this paper, a method for improving the teaching materials of programming education is introduced, and the evaluation of the effects of using the strategy is presented. By using this method, the teachers of programming education will be able to assess and improve their teaching materials irrespective of their knowledge and experience of their teaching materials already used. In this method, the...
The prominent role of e-Learning in information technology has led to advances in recent years. E-learning is an extremely efficient way to train and learn. Traditional textbook may be replaced by digital media or e-Material. Most of the e-learning system mainly teaching material includes text, picture, video, but lacked for interaction between students and vivid materials. Online games are conducive...
In order to plan efficient and effective in-house training for programming, the characteristics of the motivation of learners in an in-house training of programming course, in an information and communication technology (ICT) industry, have been analyzed. In the in-house training course, 42 participants underwent a 16 day training program of Java language. The analysis of the motivation was carried...
In order to motivate students to learn programming, many instructors have tried to use games, robots, narrative media, artwork, and so on hoping that they would impress their students. However, there has not been any comparative study of these outcomes. In this research, two outcomes of programming, games and artwork have been studied together, and the motivation factors of them have been comparatively...
In this research, we have analyzed the transition of the motivation of the students in the art design faculty to learn programming using the questionnaire based on the ARCS motivation model. As a result, we have found that the change of the motivation of the students had been more prevalent in the first half of the course than the second half of the course.
This study examines the learning motivation by means of the traditional ARCS questionnaire and the new technology KeyGraph method. The purposes of the study are to provide pictures of the ARCS model in scenario map format, to supple information in facts and in possible chances, to identify the important elements of each factor in the ARCS model in four scenario maps, and to suggest the possible chances...
Set the date range to filter the displayed results. You can set a starting date, ending date or both. You can enter the dates manually or choose them from the calendar.