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Advances in databases, computational intelligence, and pervasive computing, which allow “anytime, anywhere” transparent access to information, provide fertile ground for radical changes in pedagogy. Cyberinfrastructure leveraging these technological advances can yield improvements in both instruction and learning, supporting a networked curricular model, facilitating collaboration within and among...
In this paper, we introduce a u-SPACE service robot, designed to help children who may be left alone while their caregivers are away from home. In order to protect children from indoor dangers, this service robot provides customized guiding messages taking into account the location information and behavioral patterns of a child, after the detection of dangerous objects and situations. And these guiding...
This paper describes the design and implementation of a ubiquitous learning system called prête-à-apprendre+. The system is based on e-textile components and consists of shirts and fabric pads that communicate through the Zigbee wireless protocol. A simple tag game based on this ubiquitous platform is described.
This paper presents a novel framework for obtaining real-time feedback from students as well as enabling the teacher to leverage such feedback and understand the context and situation of the students. We present the iCALT system and discuss its educational rationale, its system operation and usage as well results from trial of the system in a classroom setting and a seminar setting.
With the continuous development of computing, communication, digital media and embedded computing and devices, Ubiquitous computing has made great changes for people to consider information technology. U-learning environment based on the ubiquitous computing makes students to access the study resources more easily and more conveniently. This paper analyses the ubiquitous computing and u-learning,...
Ubiquitous learning is an important concept and a breakthrough in the field of education. Based on the theories of education, suitable teaching strategy in the process of learning can improve learning efficiency. The self-directed learning theory emphasizes some properties including the free learning mode, personal learning style and self-decided learning pace. Similarly, the learning modes of ubiquitous...
Super Sketchpad(SSP) is a domestic software of dynamic mapping, providing powerful and rich functionalities for teaching and learning of geometry discipline in primary shools. Allusion to subject characteristics, this paper presents SPUI, a scheme for developing pen-based user interface. SPUI provides a more natural input interface for SSP. The SPUI gives a detailed description to the system architecture...
An adaptive ecology m-learning framework applied for national parks is proposed in this paper. The traditional ecology guiding service uses static web page or fixed placard to prompt and provide ecology information to learners. It can not provide adaptive learning anytime and anywhere. Learners can not obtain real-time ecology guiding information and have a good adaptive learning based on learners'...
The present paper discusses a new collaborative TERAKOYA learning system for remedial education. TERAKOYA learning system provides both an interactive lesson and a small private school just like the 18th-century Japanese basic school called TERAKOYA. This system helps students study actively anywhere on campus, and it provides an interactive evening lesson in the dormitory using Tablet PCs on a WLAN...
Advances in database management, distributed computing, computational intelligence, and especially pervasive systems, provide fertile ground for radical changes in pedagogy. We propose a pervasive educational platform that builds on these technologies to facilitate customization of courses and degree programs to the needs, interests, and backgrounds of individual students. Computer-based teaching...
The continuous development of ubiquitous computing technologies and its applications have brought about a revolution in the education, especially in learning environments. However, these learning environments are often described as 1:1 educational computing, handheld educational computing, and technology-supported educational computing, and so on. To conceptualize and maximize advantages of ubiquitous...
The purpose of this paper is aimed at demonstrating how positioning techniques have been implemented in a ubiquitous ecological learning system. In an ecological lesson in an elementary school in northern Taiwan, two classes were randomly selected: the experimental group could access the ecological learning system on hand-held devices, while the control group was only guided by the narrator. The results...
We are developing "the ubiquitous environment house" for observational learning in science education. The house can produce weather condition artificially. Also, the house gets real-time weather data from remote site via the Internet. Then, the system reproduces the remote weather condition in the environment house. If there are the same environment in the house and outside the house, students...
This paper proposes an efficient teaching and learning model in the ubiquitous environment. Recent educational environment is growing to ubiquitous learning(u-Learning). However, most of teaching and learning model cannot be sufficient the computer and network environment. Therefore, it is important to development the teaching and learning model in the ubiquitous environment. The object of u-Learning...
This paper describes the requirements and a functional architecture of a highly programmable open mobile device designed to promote and support sustainable ubiquitous learning activities for the extremely marginalized people who have no consistent access to a formal education system.
Learning is ubiquitous. Based on the recognition of ubiquitous learning environment (ULE), this paper discusses several factors that should be considered in ubiquitous learning environments design, including interaction design, learning process design, context-awareness support, social context involvement, fostering learning communities and instructional interventions.
This paper presents the design and implementation of an application system in pervasive environment is used in Mandarin e-learning. First a short introduction to the ongoing changes concerning pervasive computing and particularly e-learning is given, followed by an e-learning framework including the design of four language skills training, which distributes the personalized learning services to the...
Wireless-enabled laptops make it possible for students to use their time more efficiently, access databases and information from the Internet. The ubiquitous learning environment is suitable for mobile learning (m-learning). This paper discusses the characteristics and requirements of m-learning based on ubiquitous computing. And we suggest the feasible design of m-learning system and describe the...
U-learning is coming to us. However, it is impossible for the learning object designed for traditional e-learning to be viewed appropriately without modification. In this paper, based on the existing research, a self-adaptive learning object framework is proposed for u-learning. This framework supplies different version of learning object to users according to their learning context which related...
This paper presents an innovative application of a management system, Learning Star, based on the use of handheld supported ubiquitous learning environments. The system is an application on the Web-based diagnostic test evaluation and the adaptive learning system by feedback, aimed at learning by PDA, WENQUXING, &.The system is based on modern pedagogy, psychology and theory and method of combining...
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