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Future Internet is foreseen to fully handle a wide range of multimedia services allowing their access trough diverse computing devices such as laptops, TVs, PDAs and 3G mobile phones interconnected via different wire-line and wireless networking technologies. Such a diversification in the computational context reinforces the need of personalized and adaptive media services towards better end-user...
Advances in computer networking combined with powerful home computers and modern operating systems made streaming media practical and affordable for ordinary consumers. We are enjoying different streaming services such as DMB, PMP, smart phone, etc. that have never experienced before. In the future computing environment such as ubiquitous environment, user can be served video streaming service by...
The increasing popularity of ubiquitous, interconnected computing devices such as laptops, PDAs, and 3G mobile phones is fostering the emergence of environments where people access their personal information, corporate data and public resources "anytime" and "anywhere". Context, an important concept that can be any information regarding the situation and environment, is often exploited...
A context aware model for the delivery of content in mobile networks is presented and studied through simulation. The proposed model is based on predictive knowledge of mobile user behavior related to consumption of content on smart terminals. Content prediction is here exploited to change the time and the location of content delivery, opportunistically utilizing the instantaneously available excess...
Deeply meanings of Chinese poems are hard to understand for novices. Motivating from the proverb ??A picture is worth a thousand words??, poetry composition together with relevant multimedia is proposed to assist people in understanding Chinese poems. Learning in this way, the format of poetry and context of learning environment can be used to provide composition suggestions. Therefore, how to assist...
In this short paper, we present a series of ontologies allowing modeling of user, multimedia content and context, and a rule-based matchmaking approach for recommending systems. Category-based preferences as well as the expression of any interest concerning a concept formalized in an ontology are allowed. Furthermore, recommendations can be provided adequately in different situations as the user ontology...
For the last decade, the areas of e-business and e-service have expanded rapidly. Service oriented architecture (SOA) is introduced to create and execute business process on the Web. In SOA, the importance of managing the reputation ofservices has emerged. Thus, there has been much research to evaluate and manage the reputation of services. This paper proposes the context-aware distributed reputation...
Context-awareness is a key feature of ubiquitous computing, but it is difficult to develop context-aware systems because they are complex and because developers are not familiar with the development methodology for the systems. In this paper, we introduce a method to apply software engineering techniques when developing a context-aware system. Based on our experience in developing a context-aware...
Computing technology is radically changing the manner in which we work and communicate with computers. ubiquitous virtual reality (U-VR) has been researched in order to apply the concept of virtual reality and its technology into ubiquitous computing. In this paper, we analyze past research on ubiquitous virtual reality and find future research direction.
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