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The following topics are dealt with: content analysis and distribution; semantics and intelligent content; educational and collaborative tools; gaming and production; archive and databases; and digital rights management.
To create a sufficient repository of test data for our model-based implementations of music information retrieval functions working on symbolic documents, we have used three different approaches to melodic segmentation on monophonic pieces with a broad range of genres from baroque/classical music to pop/rock. All three methods are driven by musical knowledge (in contrast to methods such as n-gram...
To date, there are no systems that can identify music, neither audio nor midi, in a generic way. That is, for the countless possible occurrences of a certain song, it should be possible to associate them with only one generic description of that song. In this paper we describe a conceptual design for generic music identification. Therefore, we propose a hierarchy of elementary music descriptions and...
We present a system for automatic real time alignment of an acoustic music performance with a digital representation of its score, a problem which is usually defined score following. The alignment is based on an application of hidden Markov models. A model is automatically built from a music score, while decoding is used to compute the most probable location of the performance along the score model...
This paper describes research into methods for interactive sonification of 2D image data. The method utilizes an existing device (from computer game), Nintendopsilas wiimote controller to provide a means of interaction with 2D images for the exploration and triggering of sonic response. This paper details a selection of sonification algorithms which have been designed to provide auditory display of...
The term chronotonic similarity/distance was first introduced by Hofmann-Engl in the late 1990s in order to describe the phenomenon of what might be called rhythmic similarity, and although it has been used within a number of studies and in particular in order to classify flamenco meters, it appears that no attempt has been undertaken so far to produce an application which would allow potential users...
The content technology need to conquer new forms with more intelligence, more flexibility and more features than those which are present on market standards. In this paper, the intelligent content model and format based on MPEG-21 is presented. The proposed format is an evolution of the MPEG-21/AXMEDIS model. The proposed model presents a set of new features among them: extended annotations, behavioral...
Fair use policy allows legal owners to share products they bought with their acquaintance; it is based on the assumptions that the owners pass an original product and they cannot use it at the same time. In the digital world, we can hardly apply those assumptions since they are based on a physical availability. Furthermore, digital content providers want to have control over the distribution of their...
This paper focuses on the needs of free-press editorial companies in terms of tools and supporting activities needed for developing their business in both classical paper world and more recently on the web considering also Web 2.0 technologies. In this paper the preliminary results of a project partially founded by MUR (Italian Ministry of University and Research) are presented in both terms of tools...
Current enterprise service bus solutions suffer a scalability constraint connected with the needed number of managed service interfaces. To address this issue, we propose a semantic layer to reduce complexity of service orchestration and data integration processes. By endowing ESB solutions with the semantic layer and its related core semantic services, we introduce uniform interfaces for managed...
In the area of technology enhanced music training, cooperative work is becoming an increasingly demanding concept. It can be used to exploit new modalities of training and to reduce the set up time necessary for the organization of groups and class rooms - integrating distributed systems for audio-visual processing and general control (e.g., synchronous playback, recording, monitoring progresses)...
This paper proposes an open flexible learning oriented technological framework for interactive digital TV (iDTV). The framework is designed to satisfy the pedagogical requirements and deal with the iDTV capabilities and constraints. The framework includes two main products: the authoring tool, where the course is prepared and the course multimedia player, which is capable of presenting the course...
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