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Augmented Reality (AR) is one of the Ubiquitous Computing Technologies that can be used for realizing Internet of Things (IoT) application. The fact is to create an artificial world that provides sense of a real world where a real life is enhanced by virtual elements in real times. This project deals with the development and implementation of Augmented Reality software for linguistic conversion on...
In this paper we describe the achievement of a Context Aware platform capable of collecting contextual user data and also information about users' surrounding context such as relevant Point of Interests. We also analyze the complexity of exploiting a large amount of collected data through a proper interactive system without affecting applications' usability and avoiding information overload. We finally...
Complex disassembly and reassembly procedures for scheduled jet engine maintenances involve hundreds of components, jigs, and often require collaboration among multiple technicians. While a model-specific training course usually takes months, skilled technicians still rely heavily on paper based documentations in daily work. In this paper, we present AEGuide: an augmented reality aided jet engine...
The capability to perform specific human tasks with the assistance of expert navigation is expected to be realized through the development wearable and ubiquitous computing technology. For instance, when an injured or ill person requires first-aid treatment, but only non-experts are nearby, instruction from an expert at a remote site is necessary. A behavior navigation system will allow the user to...
Performing general human behavior by experts' navigation is expected to be realized as wearable and ubiquitous technologies and computing develop. For simple, ordinary behavior, a person does not need the assistance of an expert. However, if one is standing next to an injured/ill person, one needs the instruction on performing first aid treatment from an expert. The wearer of the wearable behavior...
In the research prototypes of augmented reality (AR), the virtual rendering information always only relates to the external image features of real world. Due to this static and single-channel relation, AR technology could not dynamically show "virtual" augmented information according to the corresponding internal invisible state information of real objects. This paper presents a ubiquitous...
The task of vision based people tracking is a major research problem in the context of surveillance applications or human behavior estimation, but it has had only minimal impact on (Ubiquitous) Augmented Reality applications thus far. Deploying stationary infrastructural cameras within indoor environments for the purpose of Augmented Reality could provide a users' devices with additional functionality...
This paper presents a pervasive augmented reality serious game that can be used to enhance entertainment using a multimodal tracking interface. The main objective of the research is to design and implement generic pervasive interfaces that are user-friendly and can be used by a wide range of users including people with disabilities. A pervasive AR racing game has been designed and implemented. The...
With widely use of pervasive computing, the fields related with distributed augmented reality driving system are greatly enlarged. According to the mode of pervasive computing, This paper arms at the estimate algorithms of fictitious collision in distributed augmented reality driving system, it shows a new method which checks up the virtual collided by the specialties time supervision. This method...
In this paper, we propose Simple Frame Marker (SFM) which has a rectangular frame and encompasses a planar natural view such as characters, logos and images. In order to support recognition of characters as well as an image, Simple Frame Marker is constructed by square-type and rectangle-type markers. Therefore Simple Frame Marker first distinguishes its content by the marker type and applies a proper...
In this paper, we study how to exploit the context-awareness in augmented reality (AR) applications to take advantage of the context in both the high-level and low-level processing. We propose an AR system architecture that works with a context-awareness framework. In the system, both the preliminary and the final context is provided to the process that needs the context. We provide two scenarios...
Computing technology is radically changing the manner in which we work and communicate with computers. ubiquitous virtual reality (U-VR) has been researched in order to apply the concept of virtual reality and its technology into ubiquitous computing. In this paper, we analyze past research on ubiquitous virtual reality and find future research direction.
Location technologies provide a way to associate information to a user's location. The authors developed a system that processes a cell-phone camera image and matches detected landmarks from the image to a building. The system calculates camera location and dynamically overlays information directly on the cell phone image.
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