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Recent researches argue that web-based learning environment and active learning would greatly improve the efficiency and effectiveness of teaching. This paper aims to develop a system which promotes efficient learning by a web-based system and facilitates active learners' participation through game competition for an e-commerce topic, auction agent programming. The game competition is about an auction...
The prevalence of current internet use and progress in information technology has led to much realization of distance teaching and learning. Parents are gradually placing more importance on gaming education, mainly due to their intentions to change learners' learning motivations through characteristics of games, thereby enhance their learning experiences and attain better results from learning. Most...
In recent years there has been significant growth in the use of 3D virtual worlds for e-learning and distance education. These immersive environments offer the ability to create complex, highly interactive simulations using in-world modeling and scripting tools. Virtual learning environments' support teaching and learning in an educational context, offering the functionality to manage the presentation,...
This paper outlines a methodological approach for a study of the game playing process in an educational RPG (role playing game). Such a game was developed, based on the theme of the OSI model of computer networking, and used to teach this concept to university level computing students who usually find the topic difficult to understand. The overall aim was to examine how gameplay experiences could...
Nowadays most universities use different distance learning environments. However in the educational process besides forums, chats and other collaborative possibilities the content of the subject matter to be taught is normally done using static file formats. Specific Learning games can improve the student experience by enhancing motivation and interest in the subject. In this paper we present a learning...
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