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Stroke is a common neurological condition which is becoming increasingly common as the population ages. This entails healthcare monitoring systems suitable for home use, with remote access for medical professionals and emergency responders. The mobile phone is becoming the easy access tool for self-evaluation of health, but it is hindered by inherent problems including computational power and storage...
Volleyball Information System (VIS) is an information system that was built to be used as a support for the conduct of volleyball competitions, as well as the support for informing the public about volleyball. The system is composed of a central database where all the data is stored and of a set of web portals through which the authorized users can enter data into the system and through which the...
The sports' deficit of community has become a concern of social problems. To encourage people to have adequate exercise, an exercise called physical fitness 333 sport, which is weekly sporting “3” times, each time lasting “30” minutes, and each time getting to heart rate per minute “130”, is promoted. To help older people to establish exercise habits to reach the goal of the 333 sport mode, an embedded...
A multi-robot communication system of autonomous soccer robots is designed in this article. The system is programmed by a set of C/S communication to deal with all kinds of matches which is based on the ieee 802.11g standard wireless local area network. This code is a unfixed captain . Considering the shortcomings of the half-duplex and the occasion for its application, this paper will show a full-duplex...
Utilizing virtual environment technology for sports exercise has been done by several researchers. However, virtual world such as Second Life not yet support for their user to doing real sport exercise. In this paper, we proposed system that enables users to do batting practice in virtual world using real world pitching data from professional pitcher that provided in web. Users can bat practice as...
The paper deals with the application characteristics of WEB GIS and its ways of building in sports games, and on this basis describes the initial building of public service-oriented G-WEB GIS which integrates multi-source data such as spatial data, attribute data and temporal data. By seamlessly integrating and effectively operating multi-source data, the digital, intelligent, network G-WEB GIS can...
This paper builds on an interactive streaming architecture that supports both user feedback interpretation, and temporal juxtaposition of multiple video bitstreams in a single streaming session. As an original contribution, these functionalities can be exploited to offer improved viewing experience, when accessing football content through individual and potentially bandwidth constrained connections...
Based upon the analysis of management system for reserve talents of Volleyball Athletes and in accordance with the software engineering requirements, the management system for reserve talents of Volleyball Athletes is designed and developed. The system integrates the basic information, evaluation, statistics and decision-making models, and various kinds of athletic competency models of elite athletes,...
The fall of chess as a main domain for Artificial Intelligence (AI) research, after the victory of Deep Blue over Kasparov, put forward robotic soccer as a new challenging domain for AI researchers. Robotic Soccer is very appropriate for researching in Distributed AI problems, e.g. coordination methodologies, whose results can later be applied to other domains. Coordination can be defined as the capability...
In this paper, we propose a novel concept for a social TV application targeting the demographic of viewers enjoying live sports events, such as road bicycle racing. We intend to enhance the viewing experiences of spectators with sensor-fitted bikes tied to an interactive biking environment on television. The system enables a new form of personalized, physical, and virtual-reality interaction between...
Based upon the analysis of management system for reserve talents of competitive sports and in accordance with the software engineering requirements, the management system for reserve talents of competitive sports is designed and developed. The system integrates the basic information, evaluation, statistics and decision-making models, and various kinds of athletic competency models of elite athletes,...
This paper reviews applications of neural networks (NNs) in the domain of 2-D simulation soccer. We divide these into the employment of NNs for the training of low-level and high-level skills as well as coaching clients involved with high-level strategies. We conclude that the use of NNs has yielded success in these areas, but their future use may be limited to building a foundation of skills which...
It's necessary to accelerate the modernization process of folk sports' reservation and ways and means of passing down. Based on Web system, this research uses advanced computer technology, information technology and database theory, to establish necessary database for folk sports to design and develop management information system, so as to achieve modernization and maximize reservation and passing-down...
To make street orienteering sports attractive and interesting to global online viewers it is important to build a system that is capable of tracking mobile competitor positions in real-time using global positioning systems (GPS) and wireless networking to collect information at a central server to be displayed to the viewers. Another important aspect of such a real-time system is the ability to monitor...
The RoboCup 2D server simulates soccer team of real world in a multi-agent environment, which possesses characteristics of dynamic discrete system. This paper proposes a method to model and analyze the decision making process of single agent using improved Condition/event Petri net. The cooperation process of multi-agents is modeling later using simple Petri net based on environment built previously...
In soccer, scoring goals is a fundamental objective which depends on many conditions and constraints. Considering the RoboCup soccer 2D-simulator, this paper presents a data mining-based decision system to identify the best time and direction to kick the ball towards the goal to maximize the overall chances of scoring during a simulated soccer match. Following the CRISP-DM methodology, data for modeling...
This with the development of sports and modern computer technologies, a great deal of data were recorded, including training data of athletes, test data of students in sports course, and test data of physical health standard (PHS). However, usage of these records is limited. Patterns and relationships among data may still retain hidden. Data mining, usually applied in business fields, is a helpful...
With the development of modern electronic and computer technologies, sports training and competition became more and more technical. A great deal of data were recorded, including training data of athletes, test data of students in sports course, and test data of Physical Health Standard (PHS). However, usage of these records is limited to basic statistics analysis and only from some aspects of sport...
The robotic soccer is one of the most complex multiagent systems in which agents play the role of soccer players. The characteristics of such systems are: realtime, noisy, collaborative and adversarial. Therefore, playing agents must be capable to making decisions. This paper describes the use of decision tree to kick and catch the ball for two simulated soccer agents. One player shoots towards the...
In this paper, it is described the new Citizenpsilas micro-robots and the platform used in RoboCuppsilas Mixed Reality category. Later, it is presented our mixed reality researches using these robots. These researches focus on the study of Mixed Reality applications for this platform. Moreover, it is showed our contributions to the development of this Mixed Reality platform: the development of an...
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