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Software systems have established themselves as the heart of business and everyday living, and as the pillar of the emerging global digital economy. This puts pressure on educational institutions to train people for the continuously evolving software industry, which puts additional demand for new PhDs and educators. While large universities and research centres have the required expertise and infrastructure...
Recently, the requirements engineering (RE) community recognized the increasing need for understanding how industry perceives the jobs of requirements engineers and their most important qualifications. This study contributes to the community's research effort on this topic. Based on an analysis of RE job ads in 2015 from the Netherlands' three most popular online IT-job portals, we identified those...
Empirical software engineering research aims to generate prescriptive knowledge that can help software engineers improve their work and overcome their challenges, but deriving these insights from real-world problems can be challenging. In this paper, we promote design science as an effective way to produce and communicate prescriptive knowledge. We propose using a visual abstract template to communicate...
Mistaking versatility for universal skills, some companies tend to categorize all software engineers the same not knowing a difference exists. For example, a company may select one of many software engineers to complete a task, later finding that the engineer's skills and style do not match those needed to successfully complete that task. This can result in delayed task completion and demonstrates...
Personal Software Process (PSP) is a process that develops individual skills in software engineers to control and improve the quality of their work practices. This paper presents an evaluative study on the effectiveness of design and code reviews includes into the PSP development activities. The study carried out with students of the Management Information Systems in National University of Colombia...
Bodies of Knowledge (BOK) contains the relevant knowledge for a discipline. BOK must embody the consensus reached by the community for which this BOK will be of application. This consensus is a prerequisite for the adoption of the BOK by the community. In this paper, we utilize a combinations of Software Engineering Body of Knowledge (SWEBOK), models representation, and design science methodology...
Unfortunately, the work so far has focused on the technical aspects of Software Engineering rather than non-technical aspects. This has led to the conclusion that Software Engineering is still an immature profession in terms of research. There is still room to do more research in this profession. Besides, this field has also become broad in nature and covers many aspects which are from other domains...
Experimentation is a key issue in science and engineering. But it is one of software engineering's stumbling blocks. Quite a lot of experiments are run nowadays, but it is a risky business. Software engineering has some special features, leading to some experimentation issues being conceived of differently than in other disciplines. The aim of this technical briefing is to help participants to avoid...
The use of games in software engineering education is not new. However, recent technologies have provided new opportunities for using games and their elements to enhance learning and student engagement. The goal of this paper is twofold. First, we discuss how game related methods have been used in the context of software engineering education by means of a systematic mapping study. Second, we investigate...
Training existing and future software project managers presents a challenge to the academic community. Software project management is usually taught as part of software engineering bachelor or master programs which are generally based on SWEBOK. However, evidence shows that even when SWEBOK provides some software project management knowledge it is not enough to satisfy the software industry requirements...
Stack Overflow relies on the crowd to construct quality developer-related knowledge. To determine what developers use this knowledge for, researchers analyzed 1,414 Stack Overflow-related code commits. The developers used this knowledge to support development tasks and collect user feedback. The researchers also studied Stack Overflow posts' helpfulness and timeliness. The crowd was the most helpful...
Software developers use many different communication tools and channels in their work. The diversity of these tools has dramatically increased over the past decade and developers now have access to a wide range of socially enabled communication channels and social media to support their activities. The availability of such social tools is leading to a participatory culture of software development,...
Bodies of Knowledge (BOK), contain the relevant knowledge for a disciplines as example Software Engineering (SE), System Information (SI), Information Technology (IT), Computer Science (CS), Medicine, Economics, and others areas of knowledge. BOK describes relevant knowledge for a discipline, and will need show the consensus in the Knowledge Areas (KA), and related disciplines. The development of...
Besides learning smaller, individual issues of computer science like certain programming languages, algorithms, techniques, or methods, students are obliged to study and accept some more general subjects, meet introductory versions of problems they will encounter in professional life, and be introduced to matters of larger importance. In this paper, we will present how some of these “commandments”...
In this research, we investigate the possibility of applying ranking task activity in teaching and learning software engineering courses. We introduce three types of ranking tasks, conceptual-, contextual- and sequential ranking questions, which cover most core topics such as requirement analysis, architecture design and quality validation in the course. We have also done experiments on a group of...
Students working in teams to complete software tasks is an effective method to learn necessary skills. Previously we examined the educational effectiveness as a function of personal characteristics, but the findings were inconclusive. Because we hypothesize that team discussions impact learning and are related to educational effectiveness, this study investigates the influence of team discussions...
Project-based learning approach is focused in preparing students to work in industry. In traditional academic environments, it is difficult to reproduce real scenarios such as in industry. Software Engineering courses require practice and learning hands-on, however, with such limitations in academy, it is not easy to develop the competences to work in real world practice. In this paper we present...
Software Engineering, as a discipline has made significant progress towards becoming an engineering profession over the last 45 years. As evidence of this the 3rd version of the guide to the Software Engineering Body of Knowledge was recently released. Additionally there are reference curricula for undergraduate and graduate education in software engineering. During the past 45 years the state of...
Requirement engineering activities are very important for software development. However, it is difficult to capture and analyze requirements correctly and completetly, and also, how to develop a set of accurate requirements is becoming an important issue. Despite there are many methods developed in order to gain more accurate requirements, there is lacking research highlight capturing more comprehensive...
This article contains a description of a knowledge elicitation effort and representation pertaining to the modeling of conceptual knowledge in the health care field. The project has the goal of building a conceptual model of data in the Military Health System Data Repository, a large DoD/VA aggregation of databases that can be used in the implementation of software. The goal is to create a just-in-time...
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