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We designed, implemented, and evaluated a small physical keyboard, composed of four to five keys with a variety of mappings for the letters, along with one or two navigational function keys operated by the thumb. The small size allows it to be used for smartwatch text entry, and can be mounted on various body parts as a wearable keyboard. It is primarily used as an ambiguous keyboard, akin to T9,...
With the popularity of mobile devices, wearables and auxiliaries such as stylus, a number of possible modes for interaction are available. However, the concept of simultaneous copying of multiple snippets of text is not yet widely available. It might be useful to the user to paste multiple snippets of text simultaneously, rather than copy and paste individual snippets multiple times. Multiple copy...
Weight training is a one type of exercises which some people interest. When the body has a physical exercise which enough intensity, it can produce a positive effect on brain function by changing amplitude of EEG activity. This study examined the effect of an acute physical exercise by using bench press weight training on EEG activity in nine healthy young adults. The resent study demonstrated that...
The importance of regression testing in assuring the integrity of a program after changes is well recognized. One major obstacle in practicing regression testing is in maintaining tests that become obsolete due to evolved program behavior or specification. For mobile apps, the problem of maintaining obsolete GUI test scripts for regression testing is even more pressing. Mobile apps rely heavily on...
Team-based learning (TBL) is a form of student-centered active learning which will help to develop various professional skills, problem solving, interpersonal team skills, and self-directed independent learning. The success of TBL approach depends on its design comprising Team formation, Project identification and distribution, monitoring the progress, maintaining open discussion in every phase and...
Today, most students are with their smartphone. In classroom, teachers often ask questions to evaluate the students' understanding on a topic. An easy-to-use interactive response system with a companion mobile app will be useful for improving the teaching and learning experience. There are some voting systems in the market. However, most of them are not convenient to use and configure, making students...
Interactive news recommender systems allow the user to steer the received recommendations in the desired directions through explicit interaction with the system. It provides a user experience in between a “lean back and let the news wash over me” experience and an “active search and hunt for specific pieces” experience. On the other hand, this added level of interaction might also be perceived as...
Nowaday the mobile cell phone technology growing exponentially and it be a fundamaental element of our modern life style. This technology help users to explore and share their activities through various messaging systems regardless of location and time. Messaging via texting is the essence of mobile communication and connectivity. However, it become increasingly difficult for visually impaired to...
This research contends that the use of Interactive Media Apps with Talk; i.e. chat, whatsapp, comments, FB, Tweet etc. approach in or out of the classroom is developing learners' psychological and cognitive advancement. The Talk means the social undertaking learning style - a socio-cultural environment of Talk and learning that can be developed into activity learning. The activities in learning are...
This paper proposes a novel cross-layer dynamic spectrum allocation for cluster-based cognitive radio ad hoc network. A primary focus is on the cluster formation and maintenance. The proposed clustering mechanism divides the network into clusters based on three values: spectrum availability, power level of node and current speed of the node. Therefore, clusters form with the highest stability and...
Connecting digital information with physical objects can enrich their content and make them interactive. In this paper, we present POLI, which allows a user to author digital content to physical objects using a mobile authoring app and another user to explore the authored content using a mobile client app. The mobile apps discover their user's location by decoding a gray code sequence received from...
With the rapid development and popularization of the Smartphone and mobile internet technology, Social Networking Service (SNS) has become extremely in favour over recent years. As we all known, one of the most world famous SNS, which we called Facebook, was once launched by Mark Zuckerberg and his college roommates in Harvard University. Although all platforms seem to emphasize the relationship properties...
This study examines the development of students' creative imagination and its relation to students visiting science venues. A nation-wide survey had been conducted to assess school students' creative imagination and factors influencing it. Data consisted of 4162 students from grade 4 through grade 12. Findings showed that frequently visiting science venues such as science and technology museums, science...
Education has become one of the biggest challenges within the African nation of Burkina Faso where teachers are often confronted with material shortages, lack of content, lack of equipment, and lack of opportunity for self-conducted learning (United Nations, 2013). In order to face these challenges educators are turning to Emerging Learning Technologies (ELTs) to help improve the quality of teaching...
As a fully open-source operating system, Google Android system commands public concerns for its unique advantages to third-party software developers, equipment manufacturers and vendors of hardware development, which in turn drives the development of Android smart terminal equipment. In this paper, we give a framework of the interactive application on mobile Android system, design and execute an interactive...
This paper explores the efficacy of using an alternate text input system for the blind, based entirely on Braille alphabets for touch-screen mobile devices. A comparative study was performed wherein a prototype application developed by the authors was compared against the Voice-Over technology developed for iOS (Apple's mobile operating system. The study conducted on five blind subjects show that...
In recent years, smart phone technology is becoming increasingly popular. The dangers of mobile phone malwares are becoming more and more serious. In this paper we present a new mobile smartphone malware detection scheme based on Hidden Markov Model (HMM) which is different from the traditional signature scanning methods. Firstly, we monitor the key press and system function call sequence, and take...
We describe a set of interaction techniques that allow a user of a magic-lens style augmented reality application to take snapshots of an augmented scene and revisit them virtually for interaction at a later time. By storing a still image of the background along with the camera pose, this approach allows augmentations to remain dynamic and interactive. This makes it possible for the user to manipulate...
There have been escalating research interests of gaming on mobile phones in recent years. However, little works have been done on testing and evaluating player experience in relation to mobile input devices. In mobile gaming context, input devices operate as an interface connector to enable players to interact with a game, which might affect player experience. In this study, we conducted an experiment...
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