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We consider the setting in which generators compete in scalar-parameterized supply functions to serve an inelastic demand spread throughout a transmission constrained power network. The market clears according to a locational marginal pricing mechanism, in which the independent system operator (ISO) determines the generators' production quantities so as to minimize the revealed cost of meeting demand,...
Educational videogames are a very effective tool in the learning process, especially for the current generation, known as the digital natives generation. Many studies have shown their benefits in different fields, using computers and mobile devices, among others. Nevertheless, we have not found in the literature any comparative research between these two platforms. Is one of the platforms more effective...
This paper describes the current mechanism of interconnecting independent OpenSimulator installations such that a client session can be transferred from one installation to another. It also describes the consequences of this mechanism and reflects on their possible impact.
A number of changes are occurring in the field of computer game development: persistent online games, digital distribution platforms and portals, social and mobile games, and the emergence of new business models have pushed game development to put heavier emphasis on the live operation of games. Artificial intelligence has long been an important part of game development practices. The forces of change...
When you prepare an entry for the StarCraft AI competitions, it is important to understand the difference between human leagues and AI bots' competitions. Simply, you can watch a lot of replays from the two leagues and compare their plays. Unfortunately, it takes much time to review them and also requires expertise for the game. Recently, it is possible to access a lot of replay files from the Internet...
Digital museum has become an important mode in culture communication with the great development of information technology. At the same time, the digital museum depending on physical articles is restricted by communication subjects in terms of collection and integration of the original materials. Due to the fact, thematic digital museum mode is proposed based on the digital museum in this paper, which...
Design and development for computer game have been started more than four decades ago with first computer game production that named Spacewar. At that time, such game only used to throw single-handedly. However, nowadays, digital game competition can be shared individual leisure with routine activity. Computer game suitability influenced a lot by computer design itself. A study related to basic design...
Crowd sourcing is evolving as a distributed problem-solving and business production model in recent years. In crowd sourcing paradigm, tasks are distributed to networked people to complete such that a company's production cost can be greatly reduced. In 2003, Luis von Ahn and his colleagues pioneered the concept of "human computation", which utilizes human abilities to perform computation...
This paper introduces a novel concept in the use of game technology and education. Instead of employing gaming technology to create entertaining fictions or develop practical training environments, this paper introduces the concept and demonstrates the practical benefits of docugames for preservation. A docugame for preservation is a simulation that incorporates historical or culturally relevant artifacts...
In recent years, digital games have been widely used in all fields for learning. Learners are immersed in the context and content, and have increased willingness to participate learning activities which implies the enhancement of learning motivations. The game built in this research was done with Oblivion game engine. First, we design a role-play game script according to the anti-Japanese war history...
This study investigates the effects of learners as game designers using Scratch's building-block programming on junior high school learners' programming concept learning performance and motivation. Participants were 133 eighth graders who learn to program through game design activity using Scratch and classified as the experimental group and the control group according to the types of learning sequence...
Within the last years educational games have attracted some attention from the academic community. Multiple enhancements of the learning experience are usually attributed to educational games, although the most cited is their potential to improve students' motivation. In spite of these expected advantages, how to introduce video games in the learning process is an issue that is not completely clear...
Begin with discussing the deficiency of the traditional ceramic pattern designing procedure, the concepts of the designer-customer cooperation in ceramic pattern designing is advanced. Meanwhile, this paper mainly discusses the theory and the key technology of the Internet-based ceramic pattern's cooperative module, then it is implemented and used in the Internet-based interactive ceramic pattern...
In this work we present a learning method based in temporal differences for learning the market prices for a supply chain manager in the TAC-SCM game scenario. The agent has two learning methods based in temporal differences. In one hand he learns the short term tendency of the market to adjust its prices proportionally to the rise or drop. He also learns a value of probability to elevate the prices...
The Nash equilibrium point of Microsoft and Intel alliance is (cooperate, cooperate), so the optimal state of the alliance system can be automatically achieved. In static viewpoint, the monopoly profit is the boundary of the negotiation set in one cooperation cycle. In dynamic viewpoint, with the advancement of the technology and the increasing of the demand, the transition of Microsoft and Intel...
Building information modelling (BIM) is only a tool in the procurement of a building, but it is changing the way the whole process is undertaken. Having a single model which is used by all disciplines requires a different management structure and by consequence a restructuring of the resources required to complete a project.These changes are encompassed in Integrated Practice and more recently Integrated...
Developing sustainable urban environments is complex as it requires consideration of interacting social, economic and environmental sustain ability factors. The task is made even more difficult by the wide variety of stakeholders (e.g. planners, architects, businesses and the public) that may be involved in the process and the lack of a common language for all to understand. This paper describes a...
The art of computer-based game production is an aspiring goal and a challenging task. It involves many different activities, expertise and skills into many different areas such as: game theory, programming skills, multimedia, 2D/3D graphics and animation, sound engineering, story writing, project design and management, physics, logic design, interface programming, artificial intelligence (AI) and...
Digital games are becoming a rising trend in e-Learning due to their potential educational benefits. However, their application is hindered by issues such as their high production costs and the difficulty of getting instructors involved in the development process, a required aspect in order to achieve educational value. In this paper we propose to tackle those issues by developing new, instructor-oriented,...
In this paper, we describe an intelligent agent for the game of Age of Mythology: the Titans. Through implementing known economic theories that were developed by some of the world’s best players, the agent has a superior rushing performance when compared with the original game engine. Specifically the agent looks to reduce unspent resources and tailor the gathering of resources for military unit production...
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