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The increasing acceptance of the efficacy and validity of applied games, and specifically games for health, has fostered the growth of new ideas and applications. Engineers and game developers are working on a range of products that integrate new electronics that can detect physiological states with game or game-like interfaces. These devices can record and transmit physical and behavioral data as...
By the development of a mHealth tablet app together with modular interactive tiles for rehabilitation, we intend to facilitate the co-design, adaptation, demonstration and validation of modular ICT solutions for rehabilitation in deep rural sub-Saharan Africa. This results in highly mobile, modular and energy efficient technology which can be set up and used anywhere and anytime. We have formed a...
The patient-centered care paradigm is an influential healthcare management model that can improve the way care is delivered. Autonomous agents may be implemented in hospitals to enhance patient-centered by adding tailored patient interaction without the expense of hiring additional workforce. Observations in the University of Virginia’s Children’s Hospital Physical Therapy unit were conducted to gather...
Being a child with diabetes is challenging: apart from the emotional difficulties of dealing with the disease, there are multiple physical aspects that need to be dealt with on a daily basis. Furthermore, as the children grow older, it becomes necessary to self-manage their condition without the explicit supervision of parents or carers. This process requires that the children overcome a steep learning...
The pilot study in the Iringa region, Tanzania, indicates how the modular interactive tiles can be used for playful physical rehabilitation for many diverse patient groups (handicapped children, stroke, cardiac, diabetic patients, etc.) in both urban and rural areas, and how it motivates the users through play to perform the physical rehabilitative actions. The system can be easily used by rehabilitation...
The aim of this study was to develop a multi-user game-based system, called Kala-Forest, for children with chronic illness. Three eight-year-old children with leukemia participated. In the first phase, children create their own or co-construct narratives and play games in the single-mode digital game-based learning. Then, we developed the multi-mode Monopoly board game to integrate Kala-Forest and...
Confusion, frustration and anxiety are caused by the ineffective communication in healthcare system. Patients and family members usually have a hard time to acquire necessary information in hospitals. The healthcare literacy, a wide range of patient-age population, and the text-only teaching sheets are important factors to block the communication. Therefore, the proposed work presents an innovative...
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