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Learning does not only take place in a conventional classroom setting but also during everyday activities such as field trips. Such context sensitive learning is not new and can be observed in many different areas. The increasing availability of mobile devices and network access opens up new possibilities for providing context aware support for such learning scenarios. Related work focuses mainly...
This paper presents an overview of a study of educational podcasting in higher education. This research aims to remedy pedagogical deficiencies in lecture podcasting by structuring content with chapter features designed to facilitate active learning behaviors. Also as mobile media players are quickly becoming ubiquitous, so is media multitasking. However, media multitasking, the processing of multiple...
Mobile learning is considered the next step of online learning by incorporating mobility as a key requirement. Indeed, the current wide spread of mobile devices and wireless technologies brings an enormous potential to e-learning, in terms of ubiquity, pervasiveness, personalization, flexibility, and so on. For this reason, Mobile Learning is attracting significant research efforts covering a fairly...
This paper represents a personalized context - aware mobile learning architecture for supporting student to learn English as foreign language in order to prepare for TOEFL test. It provides adaptive content for different learners based on context - awareness. In our model, the context includes location, time, manner as well as learner's knowledge. Through suggested topics as well as test questions,...
An agent-oriented pervasive system supporting a context-aware and personalized mLearning services provision within an InfoStation-based University network is presented. The InfoStation's middleware architecture facilitating the users' mobile (WiFi) access to services is described. The agents' interaction is explained in detail. An extended system architecture supporting the service personalization...
In developing countries, mobile devices can play an important role in delivering learning. But, poor information infrastructure and higher costs of mobile devices and connectivity restrict possibilities of providing successful mobile learning services. In the field of Information Communication for Development (ICT4D), this research aims to highlight the possible role of previously unexplored open...
Student model is an essential component in any adaptive learning environment. Various student modelling approaches have been suggested in the literature that focus on learners' competencies, preferences and other personal attributes. However, there is a lack of a comprehensive student model that combines various aspects of student modelling while also considering the aspects of location and context...
An agent-oriented middleware supporting contextaware and adaptable mLearning service provision within an InfoStation-based University network is presented. The InfoStation's middleware architecture facilitating the users' mobile (WiFi) access to services is described. The agents' interaction is explained in detail.
Delivery options for mobile learning are increasing, however new technologies alone will not improve the experience of mobile learners. There are a number of factors that impact on a typical learning experience, and many more when that learning experience becomes `mobile'. This paper presents a framework to describe the factors that play an important role in delivering learning content to mobile learners,...
Foreign students who live and study in China encounter many problems in Chinese language learning, as language learning often correlates with background knowledge which varies from country to country caused by cultural and social differences in terms of distinct public policies and services. With the increasing number of foreign students in China and the great demand for mobile Chinese language learning...
Context is important in personal knowledge and social knowledge construction process. Context awareness means being able to collect environment and learning resource information from the learner and surrounding equipment to provide learners with the context-related learning activities and content. The context elements, including intra object, inter-object, session, social systemic, economic techno-physical...
This paper details the ongoing development of a context-sensitive InfoStation-based architecture supporting the mobile eLearning service provision within a University campus domain. A general overview of this architecture is presented highlighting the main functional entities. Issues concerning the implementation of a context-sensitive service environment within the system are also detailed, including...
Based on the characteristics of using microblog in mobile learning environment, this study proposes a new approach, a location-based and knowledge-oriented microblogging system. To develop such microblogging system there are several principles and features that must be addressed. This study strives to build a foundation for the microblogging system by focusing on microblogging system framework for...
The purpose of this paper is to present the data analysis obtained from our interview study, which showed that participants had different individual mobile learning (hereafter, abbreviated as m-learning) preferences. The understanding of these preferences for different m-learning requirements can be used as a foundation for building successful personalized m-learning applications catered to learners'...
Empowered by mobile computing, teachers and students can benefit from computing in more scenarios beyond the traditional computer classroom. But because of the much diversity of device specification, learning contents, and mobile context existing today, the learners get a bad learning experience (e. g. rich contents can not be displayed correctly) during u-Learning environment. This paper proposes...
The vertiginous penetration and advance of mobile devices in all levels of our society leads towards new technological challenges. This paper is focused on the application of mobile devices in the learning environment, since the current mobile learning development is finding several problems and lacks, such as use of the new features (e.g. location and motion sensors) and the desigh without having...
In this paper, we report on a mobile learning game, Statecraft X, designed and developed to enact a program for citizenship education undertaken by 15-year-old students. The game is played on Apple iPhones. Located in the Social Studies curriculum, the game represents one component of a broader learning environment that includes in-class dialogic activity to facilitate student sense making and identity...
In recent years, we witness the rise of communicative and contextualized approaches in language learning theories concomitant with developments in the paradigm of Mobile-Assisted Language Learning (MALL). In this paper, we present two novel case studies in MALL that emphasize "creative learner outputs". In learning English prepositions and Chinese idioms respectively, students in the two...
While social mobile sites such as Twitter and Facebook have opened new possibilities for human interaction, these applications have barely begun to tap the wellspring of potential for collaborative learning with social media. Although many applications encourage people to be persistently aware of what friends and acquaintances do or care about, rarely do they foster a persistent sense of “doing” or...
Recent advances in mobile, wireless, and sensor technologies provide new possibilities for supporting learning activities that can be spatially distributed and incorporate different physical and environmental sensory data. In this paper, we present our technical efforts in relation to the design and implementation of mobile and web applications that integrate sensory data used to support inquiry-based...
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