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This document describes some aspects of a design and research project undertaken during the years 2013–2017 by the Systems of Representation research group in the Department of Media at Aalto University in Finland. The objective of the work has been to create an interactive diorama based on the painting The Anatomy Lesson of Dr. Nicolaes Tulp. The diorama concept comprises a virtual reality simulation...
The interactive post-production 3D video technology is a real video image visualization technology. By integrating 3D models into real videos with a very high degree of realism which matches the perspective from the moving camera, and also retaining the original quality of the video, allowing an instant interactive integration method with both real and virtual objects. This technology can also be...
Stop feeling bad about not having a language of VR, and embrace the multiplicity! This full day tutorial explores ways of applying the vibrant creativity of early media to VR, AR, and MR work today, using a new cross-historical concept called media of attraction. Participants will be guided through a prototyping process focused not on best practices, but on restriction mining, bespoke solutions, and...
This Keynote Paper provides overview of recent work in the areas of Augmented Cognition, Inclusive Design and Creative Technology Innovation conducted by SMARTlab and the Inclusive Design Research Centres of Ireland and Canada. Projects underway, including several Marie Curie Post-Doctoral projects in the area of Assistive Technologies for People with Intellectual Disabilities-Autism, have applied...
This project focuses on creating a participatory mixed reality space, situated in social contexts within urban smart cities. This study explores audiences' social interactions and experiences with tactile engagements from their smart devices and a form of interactive media façade. The association between NodeJS, Websocket.io-to-OSC and TouchDesigner designs integrated with the developed computer projection...
In concept of contemporary space design education, 'artistic concept' and its education thought are gradually paid attention and produce a certain degree of influence. Using means of digital media, the eastern and western designers reveal their different interpretations of 'artistic concept space' in the work. With today's rapid development of new media technology, new teaching means also emerge in...
Both the art and science of the imagination have integral roles in defining compelling Mixed Reality (MR) experiences. In this paper we posit that the audience member's own imagination is an essential third kind of input in defining the full virtuality continuum for MR. It is traditionally accepted that there are two experiential inputs in MR incorporating a combination of stimuli of the real world...
This paper discusses how interactive neurorehabilitation systems can increase their effectiveness through systematic integration of media arts principles and practice. Media arts expertise can foster the development of complex yet intuitive extrinsic feedback displays that match the inherent complexity and intuitive nature of motor learning. Abstract, arts-based feedback displays can be powerful metaphors...
With the rapid development of the new medium, human society has entered the digital ages, which has a deeply influence on the development of display design. Today, the developmenting trend of display design shows digital, intelligent, humane will be the certain trend of display design. When it comes to display method and display design, it is more diversity. The utilization of digital technique to...
In this research study, we propose a divided planar-object detection method for augmented reality(AR) applications. The proposed system prepares a database of the target object's natural features, and applies progressive sample consensus (PROSAC), which is a robust estimation method, for iterative homography calculation to achieve the multiple planar-object detection. Moreover, the proposed method...
In our research demonstration, we show a "MetaCookie+" that enables the user to experience various tastes without changing the chemical composition of foods by using the influence between modalities. It is a pseudo-gustatory display by combining the Edible Marker system which can detect the state [number/shape/6-DOF coordinate] of each piece of bitten or divided food in real time, and the...
We produced an exhibition “Digital Public Art in HANEDA AIRPORT `AIR HARBOR' - Technology Meets Air: A Sensation of a New World” in October, 2009 at the Haneda Airport which is public space and is the biggest airport in Japan. This exhibition aims to show the new concept “Digital Public Art” which tries to evolve media art to public art. This exhibition is also an experiment to bring information technology...
This paper discusses the potential of introducing three new media technologies into art galleries in remote Australian communities to improve economic opportunities and quality of life in these communities. An introduction is given, followed by a review of the literature in related fields. We describe the three new media technologies and present the research questions. Early findings from pilot-tests...
As a culture integrating technologies and arts, virtual exhibition delivers people's understanding to the world and imagination of the future. In the paper, a study on the artistic characteristics of virtual exhibition is done for the purpose of expressing and delivering exhibition information accurately by using rational cognition in the realization process of creation and design of virtual exhibition...
The Eighth IEEE International Symposium on Mixed and Augmented Reality (Ismar 2009) combined a traditional science-and-technology track with an art, media, and humanities track to provide a nontraditional cross-disciplinary view of an increasingly important and growing research area.
This paper discussed such possibility that viewed sense to aesthetic feeling experiences of virtual space as subjects in aesthetics, through describing some aesthetic phenomena and experiences in the present virtual field, then to put forward to some imagines on developing the visual field of nowaday aesthetics. And it expected to make a research by comparing between traditional time-space and digital...
Mixed Reality (MR) environments deployed in the service of art present a radical shift in aesthetics. These relatively recent artistic experiments open up many questions relating to the traditional distinction between subjects and objects. I seek to grapple with these questions of reception by viewing works by pioneering artists such as Jeffrey Shaw, Dennis Del Favero, Ulrike Gabriel and the artist...
Thai boxing is a heritage of Thailand. We were interested in doing a research on the development of edutainment concerning Thai martial arts and self-defense in order to give both knowledge and entertainment at the same time. There were 30 postures (double posture) of Thai boxing exercises. The edutainment was designed to gain attention from the learners by using 3-dimension characters, scenes, sounds,...
Uncharted pages from a voyage of the beagle is a mixed-reality installation created for a new media symposium with the theme of ecologies of self-replicating systems. The work uses both the virtual domain of Second Life and a computer-mediated interactive installation to create a hybrid space. At the center of this work is an investigation into self-replicating and self-reproducing objects and systems...
Computing technology is radically changing the manner in which we work and communicate with computers. ubiquitous virtual reality (U-VR) has been researched in order to apply the concept of virtual reality and its technology into ubiquitous computing. In this paper, we analyze past research on ubiquitous virtual reality and find future research direction.
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