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This paper presents findings from the deployment of a mobile application designed to enable students to learn more effectively in field studies. The mobile application supports students in a design task as part of their learning of HumanComputer Interaction design skills. It explores the challenges in implementing and deploying such an app in a pedagogic context. A number of evaluations were conducted...
Mobile systems usability raises new challenges, questions and concern for the evaluation of field and lab. According to the literature study, mobile HCI research projects are mostly lab based. Mobile devices have spread in our society, indicating wider gap between desktop and mobile users. These mobile devices are more flexible, and can work with variety of input mechanisms therefore the models that...
Augmented Reality is an advance technology that enhances the real world by overlaying digital data on top of it. When Augmented Reality (AR) experience is delivered on mobile devices it is termed as mobile augmented reality (MAR). MAR is state-of-the-art technology that has completely revolutionized the way of accessing and interacting with information thus invoking new experiences for users all around...
We evaluate to what extent students are interacting with mobile devices in one of four ways intended in the design of a mobile learning activity. Video data from one class of fifth grade students were analyzed using a model of four different types of interaction. The evaluation shows that the students interacted with the devices in the ways intended in design 64% of the time. The contribution is an...
New platforms and mobile devices are constantly coming to the market but, in an effort to attract more public, several manufacturers incorporate special features into their models, resulting in a lack of uniformity among them. Thus, devices present different processing, memory, storage, communication and displaying capabilities. This heterogeneity causes that the application development process becomes...
Consideration of the availability of learning resources, or the ability of mobile learners to find information, is not enough when defining mobile and ubiquitous learning approaches. This limited consideration could play a role in blending both learning approaches as they assist the mobile learners. Moreover, the essential requirements for mobile learners may be overlooked by this consideration and...
The paper introduces an approach to automatically recognize people's activity patterns within an “intelligent” building. We envisage a model of interactions with a smart phone and building. Various sensors in smart phone enable to recognize daily routine of people's activities automatically in building. The smart phone application; `Activity Pattern Recognition in Mobile Environment (APRiME)' recognized...
In a Wizard-of-Oz experiment we investigate to what degree automatic activity recognition could support the use of prioritized lists for nursing documentation on hand held mobile devices. The study involved 15 nurses, 60 patients records and over 250 documented processes at a geriatric care ward. Based on time effort, interaction complexity, error rate and subjective system perception our wizard of...
In this paper a model for the development of context-awareness applications using Near Field Communication is presented. The model is based in the association of services and resources to augmented objects through Tags. The different types of services assigned to the objects are modeled in a hierarchy defining the execution order and personalizing the user interaction through the use of resources...
The interdisciplinary field of Human Computer Interaction (HCI), having barely matured past its adolescent shoes, now faces the challenge of meaningfully integrating Mobile Human Computer Interaction (MHCI). MHCI however, when viewed as an emerging independent discipline, does not have the luxury to leisurely plod along. Amid the great diversity of initiatives and interactions, the challenge is to...
The rise of mainstream virtual learning environments has facilitated the operation of information spaces to support display, simulation, and interactive modelling. As well as disseminating information and knowledge, they can also be used to accumulate learning as each user is also a potential contributor. This paper examines the use of information environments to support mobile learning and dynamic...
Mobile search is becoming increasingly important for mobile users as mobile devices are more widely used. Mobile search differs from standard PC-based Web search in a number of ways: (1) the user interfaces and I/O are limited by screen real estate and tiny key pads are tiny, (2) limited bandwidth and costly connection time, (3) increased local search due to mobility. These limitations result in more...
User interface is one of the main challenges for designing mobile application. The importance of user interface is all about to retain user's loyalty which can be gained by offer user friendly interface and usability. The research focus on main issues of designing mobile application which is "how to display all the information and elements on the small screen of mobile device?". This research...
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