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Context: Comparative study of software development methodologies in millenials high school students. Objective: This paper compares the performance and satisfaction of both students and teachers in using two development strategies in a K-12 Computer Science teaching practice. Method: This study includes an experiment, administered in a laboratory controlled setting to measure students' performances...
Performance assessment of human teaming in complex, real-world contexts is a fundamental challenge for research and training communities alike. We highlight a unique partnership between the cybersecurity training and research communities with the common goal of capturing human team performance. Whether in the context of a training assessment or a research endeavor; both are two sides of the same coin...
Teaching agile software development by pairing lectures with hands-on projects has become the norm. This approach poses the problem of grading and evaluating practical project work as well as process conformance during development. Yet, few best practices exist for measuring the success of students in implementing agile practices. Most university courses rely on observations during the course or final...
As we routinely face information overload in our daily lives, infographics have become an intuitive, relatable way to communicate both online and in print. Mainstream newspapers and magazines now employ staff who are specifically dedicated to data mining and telling stories with data through data visualizations and infographics. In addition to infographics, online ‘story telling’ is another trending...
In the field of Technology-enhanced Learning (TeL), social tagging has been applied to Learning Object Repositories (LORs) mainly as a means to offer an alternative way of classifying the LOs based on the tag vocabulary (i.e. the collection of tags created by the end-users of the LOs). Nevertheless, in order to be able to understand how a social tagging system performs and whether it can deliver the...
In this paper, we consider the key dimensions of learning analytics applications in adaptive learning. We then review recent publications on the topic and map them to the dimensions of the reference model. Twenty one peer-reviewed articles are identified and analyzed. The findings of the review suggest that interesting work has been carried out during the last years on the topic. Yet, there is a clear...
This paper addresses learning analytics for evaluation of learners performance in remote laboratories. The objectives we identified to provide self-and social awareness while learners are practicing in their virtual learning environment are threefold: (1) the definition of a performance metric that requires no assessment tests, (2) the tracking of data to infer that metric in real time, and (3) the...
In many countries, higher education is financed mainly through state grants. Traditionally, universities have autonomous status and the right to carry out their self-chosen policy. The autonomy and independence of universities have formed the cornerstone of their existence. In recent years there is a rising interest in monitoring the effectiveness of academic institutions. On the one hand, this interest...
In this contribution a process and a way for a standardized documentation are proposed for the creation of gamified and competency-based learning activities. Furthermore the application of the process and its documentation is described by using an exemplary learning activity which was created, implemented and evaluated. The findings indicate, that the use of gamification design elements for learning...
The process in which a child and a robot work together to solve a learning task can be characterised as a triadic interaction. Interactions between the child and robot; the child and learning materials; and the robot and learning materials will each shape the perception and appreciation the child has of himself or herself, of the robot, and of the learning task. This paper discusses several experiments...
The CoWriter activity involves a child in a rich and complex interaction where he has to teach handwriting to a robot. The robot must convince the child it needs his help and it actually learns from his lessons. To keep the child engaged, the robot must learn at the right rate, not too fast otherwise the kid will have no opportunity for improving his skills and not too slow otherwise he may loose...
Recommender systems (RS) offer personalized services for facilitating the process of appropriate item selection. To perform this task, user profiling mechanisms should be implemented to automatically construct and update meaningful user profiles. These profiles can drive the RS in providing informed recommendations suited to the unique characteristics of each user. In the context of technology enhanced...
This study investigated the problems of inefficiency that school technology coordinators (STCs) face in ICT integration instruction by examining their social networks of knowledge sharing. The authors conducted an ego-centric network survey of school technology coordinators' knowledge sharing to explore their brokerages work in exchanging knowledge with colleagues from different positions. The findings...
Today, the crisis has worsened the panorama for Universities, placing new constraints that require being more sustainable economically. In addition, universities will also have to improve their research and teaching in order to obtain more research funds and attract more students. In this panorama, analytics can be a very useful tool since it allows academics (and university managers) to get a more...
Problem-based learning lab sessions shape a demanding environment, both for students as well for the teaching staff, due to the additional support required. This applies particularly to overcrowded classes. Under these conditions, some aspects do not perform well, like the efficiency of the provision of feedback and the orchestration of the session, jeopardizing the effectiveness of the learning activity...
Creation, interpretation, and evolution of models and diagrams are activities commonly performed in software projects, and the teaching of such activities is fundamental for software engineering education. However, it is difficult to see the changes made in model corrections, evolutions, or maintenance done by the student, as well as by the teacher, comparing templates and different solutions. In...
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