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Young teachers in colleges and universities usually play important role as main force of college teaching, as well as the mentor of young students. But not only that, they also act as the participants and transferees of social civilization. Under the new situation, the realization of the young-teacher-career-development system would become an important issue in the development of higher education...
Through undergraduate engineering education, we hope to create graduates who have the ability to think creatively and be innovative. Yet, prior studies suggest that students might be losing their creative edge during their undergraduate education. In this workshop, we will review key literature on engineering students' views of innovation and results from a series of studies conducted by the presenters...
The field of engineering education has initiated a focus on ensuring engineering education research is disseminated and implemented within the classroom. Numerous researchers have investigated the reasons for the adoption of evidence-based practices, or, more often, the lack thereof. The Professional and Organizational Development (POD) network community is an underutilized potential ally for ensuring...
In the age of technical and cut throat competitiveness, traditional mentoring system does not suffice the requisites of an engineering graduate. Thus, a new strategical mentoring process has been discussed which not only provides expertise in disciplinary field but also inculcates in students cognitive and lifelong learning skills. Various types of mentoring have been characterized which includes...
The environmental handprint is the good we do for the environment. It builds on the concept of the environmental footprint. The potential of the handprint is unlimited. One's personal handprint can be magnified by influencing the actions of others and can be accumulated over a career. The handprint's positive feedback harnesses the power of creativity, idealism and profit. Case studies relating to...
Ian Schreiber is a game designer, consultant, and co-author of Breaking into the Game Industry: Advice for a Successful Career from Those Who Have Done It and Challenges for Game Designers. He maintains a blog, Teaching Game Design at teachingdesign.blogspot.com, and he is very active in the IGDA.
Paul Reiche began his career as a professional game designer in 1981 at TSR Hobbies in Lake Geneva, Wisconsin, where he wrote rules for Dungeons & Dragons. He returned to the San Francisco Bay Area and began to create computer games, co-designing the fantasy classics Archon, Mail Order Monsters, and Murder on the Zinderneuf, a murder mystery game set entirely within a zeppelin. In 1989, Reiche...
As reported by the National Center for Educational Statistics (NCES 2009-161), approximately one third of students who enter an undergraduate program in STEM switched to a non-STEM field over the next six years. NYIT, together with Columbia University, Syracuse University and Rowan College joined to form a unique collaborative, multi-institutional framework aimed at increasing the number of college...
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