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The rise of eLabs (remote labs and virtual labs) in which access to hardware is abstracted; the students and the teachers are left with a simulator or software like experimentation. You give this system a set of inputs and then the user gets to see a live feed of the experimentation happening and when it is done the results are delivered to the user. This project aims to design and eventually build...
This paper presents a new framework to automatically evaluate the students' learning in the context of a subject focused on the configuration of network services. Unlike traditional platforms based on theoretical content, our automatic system will be able to immediately assess students' practical skills and, as a consequence, provide them with feedback about the correctness of their activities. Furthermore,...
The Game·Tel project has arisen as a way take advantage of the possibilities of gaming in collaborative learning environments. In this paper we study the platform developed for Game·Tel on the basics of recently published specification IMS Basic Learning Tools Interoperability. An analysis on the functionalities of Game·Tel brings up some requirements that cannot be fulfilled by IMS Basic Learning...
This paper describes the work done at the Carinthia University of Applied Sciences towards integrating VISIR-based labs on the iLab architecture. The Virtual Systems in Reality (VISIR) project is carried out by the Blekinge Institute of Technology, Sweden and features a platform for performing experiments in different domains.
Tools utilizing the web-server's logs for monitoring and analyzing the users' behavior are used in many fields where the Internet plays a major role as in e-commerce and e-learning. These tools are very useful for tracking the learning activities of the students in web-based Course Management Systems (CMS). While the logs can be customized to include much information on what goes-on in the CMS, they...
This paper describes the implementation of an educational Massively Multiplayer Online Role-Playing Game (MMORPG), named World of Wisdom (WoW). WoW is designed under the context of game design theory and game features extracted from surveys of popular MMORPGs. It is an open educational platform where students can “play exercises” instead doing them in the traditional paper way...
We describe the evolution of a system designed to allow digital grading, by a human, of traditional paper-based exams or homework assignments. We present a number of new features that build upon the system described in a paper previously published in ITiCSE 2008. In particular, our system now has the ability to monitor an enormous range of data, from individual question scores, to variances for the...
Our project team developed the experience learning history acquisition system which can record the actions and behaviors of learners to determine their comprehension and learning process in the experience learning. This system uses iPhone, a mobile terminal with various sensors as the terminal to record the behaviors learners. To measure the effect of the system, we conducted experiments in the Workshop...
Current opportunities for students to improve their knowledge in a certain domain (e.g. computer science) through interaction with computer-based educational environments are increasing. The large number of students using such systems and their different knowledge and goals motivate the use of technologies to provide personalized activities, resources, and content to the students. Such environments...
A new and cost effective technique is presented for remote laboratory access (RLA). The technique was developed to serve students in digital hardware design courses through the Internet. The technique is based on software and uses the client-server methodology to establish communication between a user and a server PC that is located in a lab with an FPGA board attached. The technique provides an integrated...
The database course needs to continue evolving to reflect changes in the computing environment and changes in current thought about how best to engage the student. We propose one possible evolution that is based on a semester-long multimedia database project involving a Web interface, called MeTube. The project supports uploading and downloading videos, images, and audio files as well as supplementary...
Existing e-learning courses are designed to guide users acquire information or to help users undertake specific tasks. User is expected to increase proficiency about the context via the stationary computer. However, such design cannot allow multiple users to access the system simultaneously, thus leading inefficiency and lack of expandability. A framework to support M-learning in RFID system is therefore...
This study introduces a distributed e-education services system based on the service oriented architecture. Next generation educational services must identify and support dynamic semantic mappings to support semantic interoperability. The Service Oriented Architecture facilitates the development of such systems by supporting modular design, application integration and interoperation, and software...
This paper presents a Web based distributed marine education system. This system allow more users pursue training from anywhere and at anytime, via a PC and Web browser. It integrates the simulation to effectively makes up the limitation of traditional e-Learning, in which students tend to be restricted to a predetermined learning path through reading, listening and observation. We present the concept...
The TENCompetence project has made the first release of IMS LD tools which provide significant improvements in usability and integration. The project and the user group are introduced, and the principal improvements described. The results of initial evaluation are outlined, and the direction of future work is indicated.
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