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This paper describes the use of learning by teaching (LBT) as an instructional strategy to promote standards education in an undergraduate computer science course. The main objective of this instructional strategy is to make students understand how standards and computer network technologies are fundamental resources to create and use both internet infrastructure and services in a multitude of devices...
Education professionals are always searching for new ways of promoting learning, either by modifying the pedagogical project of courses or by the adoption of new learning strategies. In particular, this paper presents the results of an effort in order to bridge the knowledge acquired by students within classroom in face-to-face classes with technical skills required in real life situations. The contribution...
The massive online open course (MOOC) revolution offers opportunities for learning analytics regarding the diversity in learning activities of MOOCs. In MOOCs, video lectures represent the principal learning resource, and learners spend most of their time engaged in self-paced, independent learning. Therefore, MOOCs present an innovative form of video-based learning. How to improve this learning environment...
The technological rebellion has made current generations to depend more on the digital world in their day to day life. The effectiveness of the digital world has changed the learner's perceptive towards the education system. The impulsivegrowth of technology has increased the popularity of Information and Communication Technology which has created a research scope in Computer network domain thus Computer...
The technological deployment of Tangible User Interfaces (TUI) with their intrinsic ability to interlink the physical and digital domains, have steadily gained interest within the educational sector. As a concrete example of Reality Based Interaction, such digital manipulatives have been successfully implemented in the past years to introduce scientific and engineering concepts at earlier stages throughout...
Computer Network Simulator(CNS) is researched and developed for experimental teaching and research to overcome the limitations of the real network equipment resources. By using it, students can do the experiment on computer just like in the real machine. The CNS can not only help teachers and students to teach and learn, but also can achieve the goal of combining teaching with learning. In this paper,...
Instructional design includes effective instructional materials and teaching learning process to accomplish learning objectives. The effective instructional materials such as multimedia can be positively supported by students to more easily understand and adapt the information from the subject. Unfortunately, in the teaching process of Computer Networks lecture in Faculty of Computer Science, Dian...
The article introduces the reasons for realisation of the remote laboratory of computer networks which originate from the comparisons of the alternatives of working with the specialised networking hardware. These use the principle of virtualisation or simulation of such devices as an alternative for obtaining competencies from the area of computer networks. Due to this reason, this article discusses...
Computer Networks, an undergraduate computer science course, is taught through a variety of new technological tools but more attention on assessment strategies using those technological tools is desirable. Research studies have shown that assessment methods also influence students' learning. Current assessment techniques, even those which include technology, focus more on summative assessment rather...
The high demand for Information and Communication Technology (ICT) network experts requires the educational development of professionals to be capable of addressing problems from a theoretical and technical point of view. Accordingly, the integration of practical labs into traditional teaching techniques enables ICT High Education students to enhance the quality of their learning environment through...
Modern students are not motivated to study lessons with Traditional teaching methods. Computers, smartphones, tablets and other smart devices disturb their attention. Smart devices that disturb attention of students in Traditional teaching methods can be used as auxiliary tools of modern teaching methods. In this paper, we review two most popular modern teaching methods: Flipped Classroom and Gamification...
Recently, laboratory classes of computer network courses are very important in order to enhance students' learning and activities, therefore, these classes need to establish a suitable laboratory where each student can connect network devices to configure and test functions within different network topologies. In this study, we build a Virtualization-Based Laboratory (VBLab) for facilitating networking...
Computer crime is a kind of high-tech crime, it is intelligent and hidden and the traditional internet security technologies cannot be survived with. Therefore, relevant laws and regulations need to be establishing and people's security awareness should be enhance as soon as possible. This is how computer forensics comes is born. Computer forensics is a combination of technologies including obtaining,...
This study investigated the effects of teaching history of computing with videos of historical figures. Augmented reality (AR) techniques were applied to assist student accessing the videos of historical figures while reading a printed textbook. Whenever a student was interested in a historical figure, one could use a tablet PC to scan the figure's picture, and the corresponding video about the person...
This paper presents a new curriculum for the Computer Networks Design course intended as advanced course for computer science students. We have developed an adaptive curriculum, which introduces two CISCO CCNA 3 (LAN Switching) and 4 (WAN Technologies) courses instead of the existing (regular) tutorials and laboratory exercises. The students can choose whether they would like to learn the course by...
The aim of this study is to analyze the importance of teaching computer networks for deaf, through virtual learning environments. In this sense, test and verify that the settings available in the market include the needs of the deaf, in order to assist the learning of computer networks.
We present a case study of categorized laboratory, an enquiry based methodology to enhance student's learning. In this approach the problem statements are categorized as demonstration, exercise, structured enquiry and open ended. The complexity levels of problem statements are increased in an analog manner. The problem statements are unique to each batch, so as to avoid plagiarism and also enhance...
Technological advances have created new possibilities in education, requiring the development of new pedagogical practices that contribute to the process of teaching and learning. This paper presents a proposal for the construction of an immersive virtual laboratory of computer networks in 3D OpenSim environment. The main advantages of the proposal are the development and the treatment of issues related...
The use of network simulation tools has become ubiquitous in nearly all areas of computer network design and research. However, simulations have been less prevalent in undergraduate and graduate level networking fundamentals classes. We believe that high-quality network simulation tools can be used to enhance the overall learning experience by students in these classes. We discuss the use of network...
Many people take it for granted that the college English teaching mode for “leaner autonomy” is nothing but to ask students to learn to self-study with the student-centered class teaching. In fact, the scientific college English teaching mode for “leaner autonomy” is not just the case at all. It is the product of modern high technology and the embodiment of the theory of “leaner autonomy” in college...
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