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The use of games in the teaching-learning process has been proved to be useful, not only for a better understanding of the concepts, but also for students motivation through solving challenges and for developing the right professional aptitudes. In this paper the use of an ubiquitous game is proposed, this game is based in Near Field Communication technology, that it brings together the characteristics...
U-learning (ubiquitous learning) systems, which deliver learning materials anytime and anywhere, allow learners to watch live lectures on PDAs, tablet PCs and notebook computers via broadband and wireless Internet. These systems have various problems. The USB-based terminal system based on the OSGi(Open Services Gateway Initiative) service platform was designed as a ubiquitous system, in order to...
This study analyzed students' self-report on their intention to use an ubiquitous video game-based learning system. Participants were 30 college students in Taiwan. They completed a questionnaire measuring their responses to six constructs which formed a research model based on Technology Acceptance Model. Structural Equation Modeling was used as the technique for data analysis. Results showed that...
With the continuous development of computing, communication, digital media and embedded computing and devices, Ubiquitous computing has made great changes for people to consider information technology. U-learning environment based on the ubiquitous computing makes students to access the study resources more easily and more conveniently. This paper analyses the ubiquitous computing and u-learning,...
We are facing promising developments in the area of mobile services where context-aware systems can take the location and position of a user, her preferences and `smart' objects into account, adding (implicit) interaction between a mobile device (of the user) and the real world. The assimilation of ubiquitous computing by education marks an important step forward, as being pervasive and persistent...
Mobile learning is an increasingly important source of educational material. However, only scant research has been directed towards how this educational information can be made accessible to the deaf and hearing impaired communities. Sign language is an effective method of communication for normal people to communicate with these two groups. In this paper, we propose to develop a sign language learning...
With the rapid development in Personal Communication Network(PCS) and multimedia streaming technology, people can get all kinds of digital interactive contents by various mobile devices at any times no mater at any places. Therefore, ubiquitous learning has gradually played an important role in many educational domains. So, we propose an intelligent navigation and learning system applied in library...
Library is always a good place when person need to survey abundant information. But how can it organize the plenty of textbooks, videos and all others kinds of documents to provide each reader to effectively find what they want. With the rapid development in ubiquitous computing and e-learning technology, people can easy to get all kinds of digital interactive contents by various mobile devices at...
The present paper discusses a new collaborative TERAKOYA learning system for remedial education. TERAKOYA learning system provides both an interactive lesson and a small private school just like the 18th-century Japanese basic school called TERAKOYA. This system helps students study actively anywhere on campus, and it provides an interactive evening lesson in the dormitory using Tablet PCs on a WLAN...
This study applies a developed Environment of ubiquitous learning with educational resources (EULER) and conducts a natural science learning to explore its educational affordances. The EULER helps teachers deliver lessons on site and cultivate student competency in adopting information technology to improve learning. To explore educational affordances, the proposed EULER is used for natural science...
To assist in developing the service industry, many students are studying ICT (Information and Communication Technology) engineering at University. The ability to program is important for ICT engineers. To develop programming skills, students need to learn an educational programming language for beginners. In addition, a ubiquitous development environment is useful. We have designed an educational...
The purpose of this paper is to present the application of distribute mutual exclusion for controlling the text message exchange in a ubiquitous chat named M-SynchroTalk. This chat allows tutors and students to be in contact even on the move. The main issue is to organize the entire communication when several students speak at the same time and about many subjects. All in all, the chat hold the dialog...
This paper presents the design and implementation of an application system in pervasive environment is used in Mandarin e-learning. First a short introduction to the ongoing changes concerning pervasive computing and particularly e-learning is given, followed by an e-learning framework including the design of four language skills training, which distributes the personalized learning services to the...
This paper reports a study that aims to construct a handheld augmented reality supported ubiquitous learning system, called HELLO (Handheld English Language Learning Organization), to enhance students' English learning. The HELLO integrates the sensor, augmented reality, ubiquitous computing and information technologies, and consists of two subsystems: an English learning management system and learning...
We propose the implementation of a new learning environment that can utilize the computer for things as basic as taking lecture notes in a conventional lecture. Though active learning is visible to the user, as computers have become ubiquitous, they will support the teacher during a lecture and the student in the class. We aim to nurture motivation for learning, study skills, cooperativeness, and...
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