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In this paper, we analyze the correlations between four clinical measures (Fugl-Meyer upper extremity scale, Motor Activity Log, Action Research Arm Test, and Jebsen-Taylor Hand Function Test) and four robotic measures (smoothness of movement, trajectory error, average number of target hits per minute, and mean tangential speed), used to assess motor recovery. Data were gathered as part of a hybrid...
The use of virtual reality technology in the field of amputee rehabilitation is in its earliest stages of development. A virtual environment (VE) will facilitate the early rehabilitation of a patient before they are clinically ready to be fitted with an actual prosthesis. Success will be defined by delivering accurate position and orientation data of the arm to the virtual environment. We have applied...
The Rutgers Arm II system consists of a low-friction tilting table, a vision-tracked forearm support, a PC and a large display. Patients play a number of custom Java 3D games using their affected arm while supported by- or resisted by gravity through the table tilting. Four chronic post-stroke subjects (between 6 months and 5 years following stroke) trained for 12 half-hour rehabilitation sessions...
Nowadays, stroke has become one the main causes of adult disability leading to life-lasting effects, including motor and cognitive deficits. Here we explore the benefits of the use of virtual reality (VR) for the rehabilitation of motor deficits following stroke. We have developed the rehabilitation gaming system (RGS), a VR-based apparatus designed for the treatment of the upper extremities. The...
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