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Teaching software engineering has been recognized as an important challenge for computer science undergraduate programs. Instruction in such area requires not only to deliver theoretical knowledge, but also to perform practical experiences that allow students to assimilate and apply such knowledge. This paper presents some results of two Computer-Supported Collaborative Learning (CSCL) experiences...
Problem-based learning is particularly suitable to a multidimensional software engineering course. This paper describes the use of problem-based learning in a course ??Advanced Software Engineering?? given at Xiamen University, P. R. China. This approach is conducted a blended learning environment, a combination of a face-to-face learning environment and ELearning environment. A learning manage system...
Cryptography plays an important role in undergraduate curricula of the major of information security. The main topic in classroom can be taught as mathematics or cryptographic practice. Creating a course mixed with cryptography theory and software developing is emerging in information security curricula. In this paper, we present our experiences about this kind of emerging course. We open a practice...
Can e-learning systems effectively provide useful information to help teachers prevent students dropping out and failing as well as other access patterns useful to improve the pace of teaching? We present the data resulting from the analysis of a series of university courses in two different universities, one in Madrid, Spain, and the other one in London, United Kingdom. In order to do so, we have...
This paper describes the extreme programming (XP) methodology and its effectiveness in incorporating its practices in computer science curriculum. We explored several merits and demerits of this incorporation based on our experiences and observations which are supported by other researchers. In this study we considered those courses of computer science that involve the processes of software development...
The trend over the past decade in computer science and computer engineering curricula has been to use computer graphics as a junior- or senior-level elective course focusing on 3-D graphics and data visualization. Alternatively, it is possible to develop a computer graphics course that can address core curricular needs beyond its obvious topical and algorithmic scope. The development of an interactive...
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