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Recently, the introduction of vision-based deep Q learning demonstrated successful results in Atari, and Visual Doom AI platform. Unlike the previous study, the fighting game assumes two players with a relatively large number of actions. In this study, we propose to use deep Q Networks (DQN) for the visual fighting game AI competitions. The number of actions was reduced to 11 and the sensitivity of...
Despite rapid growth and the promise of a lucrative degree, the attrition rate for students studying Computer Science is high. Computer Science learning is a difficult, tedious process with a heavy workload which demands a lot from those studying it. A student who loses motivation or interest in the field is more likely to find a new area of study. In order to keep students interested and motivated,...
In this paper, a self-learning tool for children belonging to age group 2-4 years is proposed where the subject can learn different educational content along with exercise. Our system is inspired by the traditional way to teach different elementary educational contents for example alphabets and digits, where the subject imitates the guide's movements and listen to the guide's voice to recognize alphabets...
Though some games for visually impaired persons have been developed, most of games that use only auditory information present challenges for sighted persons. Moreover, unfortunately, it is still difficult for visually impaired persons to play the same game with sighted persons and for sighted and visually impaired persons to share a common subject. Thus, we developed a barrier-free game that both...
La rehabilitación física de pacientes está sufriendo una modificación en su forma con la llegada de las nuevas tecnologías que permiten captar el movimiento de los pacientes. Esto supone un gran avance que facilita la repetición constante de los ejercicios con una correcta monitorización de posibles errores, la guía para que los pacientes realicen los ejercicios de forma correcta, evita costosos e...
The trend Gamification occurred several years ago in the context of digital teaching and training aka e-learning. Looking closer at the development of game-based learning and gamification in computer science, it has to be admitted, that game-based learning seems to have ended in an impasse point where the instructionally smooth integration of learning and gaming has not really been realizable, yet...
Students learn and process information in different ways according to their learning styles. There are many learning styles and teachers are usually unable to deliver learning material that matches every possible combination. In this context, several tools, called Adaptive Hypermedia Systems (AHS), have been developed to automatically adapt and recommend learning material according to the students'...
How can learning be computed? Curriculum, using visual language as the motivational context with embedded computer science content was utilized in one college computer science class and two middle school technology classes. From the data collected in these three classes over the course of a semester, associated learning progressions were computed from several computational thinking patterns. By comparing...
Neglect syndrome is characterized by a selective impairment of spatial exploration sensible to cognitive rehabilitation. We show here how an effective rehabilitation system for neglect can be obtained using a web-cam, a PC and a TV display or a video projector. The patient is guided to explore the space, included the neglected hemispace, by a specifically designed game that requires the patient to...
Visual programming languages can be used to make computer science more accessible to a broad range of students. The evaluative focus of current research in the area of visual languages for educational purposes primarily aims to better understand motivational benefits as compared to traditional programming languages. Often these visual languages claim to teach students computational thinking concepts;...
Games are attractive and they can improve the critical thinking and problem solving skills. To research their use in education is significant. The course ??the Computer Composing Principles?? is a core course in the computer science engineering degree. To understand the principles of each computer component deeply and expressly, a proposal is represented in the paper that is to play with a computer...
The art of computer-based game production is an aspiring goal and a challenging task. It involves many different activities, expertise and skills into many different areas such as: game theory, programming skills, multimedia, 2D/3D graphics and animation, sound engineering, story writing, project design and management, physics, logic design, interface programming, artificial intelligence (AI) and...
Lengauer and Tarjan proved that the number of black and white pebbles needed to pebble the root of a tree is at least 1/2 the number of black pebbles needed to pebble the root. We extend this result to a larger class of acyclic directed graphs including pyramid graphs.
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