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The key point of post-stroke rehabilitation is that exercices and therapy must begin as soon as possible after stroke in order to let the survivors regain their body movement functions. By playing the EMG-driven computer game, the patients can locate disused body parts and start training their muscles even when they have to stay on beds during the early stage of rehabilitation. Wearable EMG nodes...
Accidents happen and unfortunately people may loose part of their body members. Studies have shown that in this case, most individuals suffer physically and psychologically. For this reason, actions to restore the patient's freedom and mobility are imperative. Traditional solutions require ways to adapt the individual to prosthetic devices. This idea is also applied to patients who have congenital...
A methodology for studying the effect of vibrations generated by a haptic interface on upper limb is introduced. In the proposed methodology, a subject presses on a horizontally vibrating, rigid, virtual object with a cheap off-the-shelf (COTS) haptic device. When the subject feels vibrations of fixed amplitude and varying frequencies the electromyographic (EMG) activity of upper limb is recorded...
The hand motion function of Cerebral Palsy (CP) and stroke patients could be improved by task-oriented rehabilitation. Nowadays, there is a move in the development of the rehabilitation environment from the real world to virtual worlds. Patients could benefit from virtual reality (VR) based rehabilitation by multimodal and multiform feedback. However, it is recognised that such feedback might cause...
Games-based biofeedback training uses augmented feedback signals to control the action of computer games. The NeuroGymreg system of games-based biofeedback has been used to improve the muscle activation and gait pattern of a patient with spinal cord injury. Training with this system also improved functional balance in a group of active older adults.
The Children's Rehabilitation Center Telethon of the State of Mexico (CRIT-EM) provides care to disabled children carriers of neural-muscle-skeletal diseases. The CRIT-EM's medical model includes the use of high technology as a tool for assessment and treatment. The objective of this work is to show how high technology is used in the rehabilitation process. The technologies included are the motion...
Current changes in aging demographics poses new challenges: people require to keep their quality of life even after circumstances that threatened their movement and function. This increases the demand for new physical rehabilitation facilities that go beyond the traditional patient-therapist, one-to-one rehabilitation sessions. Two promising solutions rely on virtual reality and on the development...
This paper presents a method of intelligent perception assist (IPA) with optimum force vector modification for an upper-limb exoskeleton robot to assist the perception of the user to interact with environment in addition to power-assist. The exoskeleton assists not only the motion but also the perception of the user. In the case of perception assist, the exoskeleton assists user to interact with the...
For elderly and or physically disabled people who have lost their body functioning of motions due to geriatric disorders, and/or disease processes including trauma, sports injuries, spinal cord injuries, occupational injuries, and strokes, we have been developing a 3 DOF mobile robotic exoskeleton for rehabilitation and for assisting motion of elbow and shoulder, since human shoulder and elbow motions...
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