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There are different approaches that drive the development and use of educational software, such as Interactive Geometry Systems — IGS and Intelligent Tutoring Systems — ITS. Considering their benefits to teachers and students, these systems may be used to complement each other. The ongoing development of ITS features in an existing IGS called iGeom is presented. First, the limitations of both approaches...
The emergence of the concept "Affective Computing" makes the computer's intelligence no longer be a pure cognitive one. Current e-learning systems cannot instruct students effectively since they do not consider the emotional state in the context of instruction. In this paper, we construct an emotional intelligent e-learning system based on mobile agent technology. A dimensional model is...
E-learning systems (ELS) introduce significant advantages in the realization of adaptive and personalized on-line courses. In order to increase the efficiency of learning, e-learning system should provide much more friend interface, convenient interaction, abundant and interesting courses. The agent in telnet environment can provide the flexible works through a network and push the adequate learning...
Personalized and inclusive eLearning scenarios in scalable open architectures feature several challenges. In particular, to manage, what, when, how and why offering recommendations to users in these scenarios we have designed a recommendations model and a multi-agent architecture. The paper presents the motivations of our work for intelligent support in inclusive eLearning, introduces the approach...
E-learning systems are powerful way for bringing the education to people, which wants to be skilled in some area. However, important term in education is quality of this education. Student must have effort to study, and e-learning system must also have tools for bringing educational informations in simplest way, or support learners study as much as it's possible. In present, main problem of e-learning...
The aim of educational systems is to design a sequence of learning objects on a set of topics tailored to the learner's goals and individual properties. However, some of the main difficulties actual educational systems have to face is the generation of learning routes for multiple learners, the lack of an explicit management of time and resources or the synchronization of group activities. We claim...
Several years ago, at the Polytechnical College in Subotica, our own framework was implemented (our own framework) for distributing an e-learning curriculum via Internet for the following subjects: ldquoC++ programming languagerdquo, ldquoEnglish languagerdquo, and ldquoInternet technologiesrdquo. Those Web applications had numerous options, which was thought would help students in the learning process...
This study aims to explore a successful learning innovation diffusion in Taiwanese society. Applying the lens of robust design, our specific research question is: How would robust design blend in with institutional conditions and make the innovation diffuse successfully? Our investigation is anchored on a case study on the diffusion of an e-learning system on primary and middle school students in...
With the development of the network and computer technology, the educational technology based on computer network is becoming popular worldwide. However, nowadayspsila distance education merely stays on the stage of Web-based courseware and one-way teaching, and it can not effectively support real-time classroom teacher-student interaction. This paper proposes a new interactive distance teaching and...
A competency-based web intelligent system (CBWIS) enables learning to be more motivating with the provision of interactive and friendly user interfaces, communication networks, hypermedia databases, knowledgebase, and case material in novel and engaging ways. Furthermore, students can learn at their own pace, receiving individual attention and immediate feedback. This paper introduces a framework...
Employing the state-of-the-art artificial intelligence (AI) technology in current e-learning systems can bring personalized, adaptive, and intelligent services to both students and educators. Although we have seen more and more successful applications of AI in e-learning, most of them have not yet been expanded to or adopted in widely used e-learning systems, especially open-source learning management...
Research in e-learning has shifted in recent years its emphasis from almost purely technical aspects to pedagogy oriented interest. This shift is an indication of a positive trend which testifies to the preoccupations of teachers and educators. Nevertheless, and despite declarations of good intentions, more research effort should be made to attract more teachers towards the use of learning technologies...
Virtual learning environments systems are based on the classroom paradigm, in which the knowledge is transmitted for all the students in the same way. To enhance e-learning, adapting the contents to the needs of each student is essential, and a more personalized learning support is required. The adoption of pedagogical agents and new artificial intelligence methodologies can response to the needs...
Agent technology is a software entity with self-adaptation and intelligence that can accomplish a task by means of initiative service on behalf of users. The purpose of this paper is to formulate a functional architecture that supports the e-learning objectives: study individually and cooperatively, anytime and anywhere, guide specific individuals to their most relevant community. In order to make...
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