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This paper proposes Ubiquitous Context Aware Recommender Systems for Ubiquitous Learning (UbiCARsUL) As the new learning paradigm, known as ubiquitous learning or U-learning, which is supported by the ubiquitous computing technologies and Context aware recommender systems. Which enables students to access learning materials by utilizing 2D bar code or QR Code in Thai Herb campus? Students can learn...
This work it is a PhD project that aims to develop the communication pedagogical model of u-learning Youubi with the adequacy of pedagogical models to favor the effectiveness of learning through the use of ubiquitous technology. The work related to this issue highlights the difficulties of the adequacy of pedagogical models that incorporates the ubiquitous computing resources in the educational context...
Consideration of the availability of learning resources, or the ability of mobile learners to find information, is not enough when defining mobile and ubiquitous learning approaches. This limited consideration could play a role in blending both learning approaches as they assist the mobile learners. Moreover, the essential requirements for mobile learners may be overlooked by this consideration and...
In recent years, the evolution of information technologies has made lots of changes on human activities, such as working, playing, and learning. Furthermore, the learning environment has been changed. Most of the u-learning systems are implemented with RFID as the location-aware technology and some of them even do not provide collaborative instant support. In the study, we propose a collaborative...
We are facing promising developments in the area of mobile services where context-aware systems can take the location and position of a user, her preferences and `smart' objects into account, adding (implicit) interaction between a mobile device (of the user) and the real world. The assimilation of ubiquitous computing by education marks an important step forward, as being pervasive and persistent...
This paper describes a middleware intended to support the development of mashup applications in mobile and ubiquitous learning environments. It is based on a framework that integrates different contextual information (e.g. geographic location, profile, history) and services (from e-learning platforms or other learning tools). The integration of the services into the middleware is carried out through...
Ubiquitous learning is an important concept and a breakthrough in the field of education. Based on the theories of education, suitable teaching strategy in the process of learning can improve learning efficiency. The self-directed learning theory emphasizes some properties including the free learning mode, personal learning style and self-decided learning pace. Similarly, the learning modes of ubiquitous...
In this paper, we propose a web-based Japanese mimicry and onomatopoeia learning assistant system (JAMIOLAS). In our previous studies, we have proposed context-aware language learning assistant systems that used wearable sensor and sensor network respectively, and attended good results. In order to use this learning model in broader area and more general scene, we are trying to realize the system...
The rapid development of information technology promotes the advent of ubiquitous age, and people's focus is gradually transferred to the ubiquitous learning from the mobile learning. As the study of instructional design in ubiquitous learning in the present is few, this article first briefly describes the concept and characteristics of ubiquitous learning, and then described theoretical foundation...
New generation ubiquitous e-Learning system is the key for merging ubiquitous learning into the mainstream of education. FekLoma is such a u-Learning system, which is specially designed according to the requirements of ubiquitous e-Learning environments by bottom-up approach. The system is developed with ULO technologies, and is realized with programmable and extensible programming facility. Based...
This study applies a developed Environment of ubiquitous learning with educational resources (EULER) and conducts a natural science learning to explore its educational affordances. The EULER helps teachers deliver lessons on site and cultivate student competency in adopting information technology to improve learning. To explore educational affordances, the proposed EULER is used for natural science...
After years of research on ubiquitous learning, there is a trend of incorporating ubiquitous learning into mainstream of education. This demands new generation e-Learning system for learning anywhere, at any time, with any device. The paper introduces our on-going research efforts in the field. In the work, the concept called ubiquitous learning object (ULO) is proposed, and the functions on a ULO...
The purpose of this paper is aimed at demonstrating how positioning techniques have been implemented in a ubiquitous ecological learning system. In an ecological lesson in an elementary school in northern Taiwan, two classes were randomly selected: the experimental group could access the ecological learning system on hand-held devices, while the control group was only guided by the narrator. The results...
This paper describes the requirements and a functional architecture of a highly programmable open mobile device designed to promote and support sustainable ubiquitous learning activities for the extremely marginalized people who have no consistent access to a formal education system.
Wireless-enabled laptops make it possible for students to use their time more efficiently, access databases and information from the Internet. The ubiquitous learning environment is suitable for mobile learning (m-learning). This paper discusses the characteristics and requirements of m-learning based on ubiquitous computing. And we suggest the feasible design of m-learning system and describe the...
GlobalEdu is a generic model created to support learning in ubiquitous computing environments. This model has the necessary support to implement learning-related functionalities in ubiquitous environments. The basic ubiquitous computing support must be supplied by a middleware where GlobalEdu lays atop. This paper proposes the integration of GlobalEdu with two middlewares: ISAM and LOCAL. ISAM supports...
This paper reports a study that aims to construct a handheld augmented reality supported ubiquitous learning system, called HELLO (Handheld English Language Learning Organization), to enhance students' English learning. The HELLO integrates the sensor, augmented reality, ubiquitous computing and information technologies, and consists of two subsystems: an English learning management system and learning...
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