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Current live eLearning systems enable remote students to view the teaching environment comprising of several information sources such as the teacher and the teaching aids. These information sources are presented as individual video and audio elements. As a result, spatial connections between these elements, such as the teacher using hand gestures to point to an area on the screen, become meaningless...
The paper discusses the main didactical principles and problems related to the interactive eLearning. The important stages at designing of multimedia adaptive eLearning systems are presented and they are used as a bases for realization of an adaptive eLearning system. The prototype is piloted with undergraduate students enrolled in the Informatics course. The solution improves students' concepts understanding...
Interactive online content development is one of the main challenges universities are facing today. Therefore, they require tools to facilitate the creation of digital content for teachers and make the production process sustainable. In addition, universities will have to provide resources to teachers such as recording studios, qualified staff and guidelines. With this in mind, University Polytechnic...
Web-based learning tool provides incorporated environment of various technologies to support diverse instructor and learner needs via the Internet. Electronic learning materials can be accessed easily by normal students but not for dyslexic students. This is because student with Dyslexia needs more attention and guidance from the instructor and special tool is needed to improve their learning environment...
This paper describes the Multimedia Educational Pills (MEPs) model. MEPs are highly concentrated courses, designed to address a topic through multiple representations, following a recursive, non-cumulative, logic, as pointed out by the Cognitive Flexibility Theory (CFT) methodology. MEPs have been designed to meet the educational challenges posed by the transition from an industrial to an information...
Providing personalization in e-learning process by considering the existence learning style, motivation and knowledge ability (triple-factor) can affect students performance and makes learning easier for students. The result of our preliminary study indicates that there is an impact triple-factor on learning activities in Student Centered E-Learning Environment (SCELE). It shows that the triple-factor:...
Learning technologies provides individual and cooperative learning opportunities for today's education. Engaging and empowering learning experiences form the key path to ability to compete in the global economy for all e-learners. How to scaffold pupils develop deep understanding within various content areas form the major tasks of educators in ICT classrooms. With the scaffolding function, visual...
The paper describes our pilot project for detecting those factors which could affect the reading from screen. Because entire course in the computer-based education cannot be always presented with multimedia elements, it is important to make a textual part of a curriculum easy and effective to read. We present an application, developed at Subotica Tech, which purpose is to find relations between students'...
New and innovative opportunities for teaching and learning are offered by MUVEs [multi user virtual environments]. Built on gaming technologies MUVEs are primarily a synchronous 3D social platform operating without goals and objectives wherein all content is user created and owned. They are increasingly being used by educators all around the globe as a new and more advanced platform for 3/4D data...
This work deals with the most relevant aspects of the visualization of information in interactive multimedia e-learning systems and the underlying design and implementation issues for a tool to support the functionality required in these systems properly. This paper is focused on synchronous e-learning systems, but the concepts presented can be applied to many other interactive systems, such as videoconferencing,...
In e-learning area, the content development method is one of the most important research topics. This paper proposes a presentation method of visual contents (a text, a still image) in synchronization with narration (sound content) and a pointer to make the efficiency of the resource allocation of cognitive memory capacity increase, and make the transmitted amount of information maximize, based on...
This paper aims at presenting a tool that supports the learner in the creation of lesson notes from resources present in an e-learning platform. To make the resulting material appealing, the lesson notes are represented as cartoons. And in a context of foreign language learning, sound files can be attached to the text of the cartoon to allow both channels (vision and audio) to be trained together...
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