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With the development of computers, the Internet and mobile technologies, different needs have emerged for people and different solutions have been discovered to meet these needs. One of the critical areas which are considered as the main factor in creating the tomorrow of human beings where a careful study should be done is the education and teaching. Many technologies are being used and various methods...
This paper discusses the challenges related to the insertion of Virtual and Augmented Reality in the teaching and learning processes, considering their multidisciplinary aspect, the adherence to Web 3.0 and a scenario of possible gains and results with such an insertion. There will be pointed out the features that made VR and AR solutions with a potential big impact, despite not properly explored...
Augmented Reality is changing education in a dramatic way and it brings a new dimension to teaching and learning practices through amazing visualization of the real world in an interactive environment. The aim of this research is focused at developing a prototype of mobile based Augmented Reality application using Vuforia and Unity which will be helpful and valuable for students in reinforcing their...
One difficulty of teaching in mathematics is to present abstract mathematical concepts or laws to students in a simple visual way to promote students' understanding and mastery. Traditionally mathematical teachers tried to explain abstract mathematical concepts and formulas by means of some simple teaching tools and some mathematical models presented by some mathematical software, such as Matlab,...
While listening comprehension is one of the foundations for effective communication, the teaching and learning of listening is usually limited to conventional methods. Fortunately, with the development of technology, particularly 3D virtual reality, such limits as time and space encountered in a conventional classroom can be overcome. This study recruited 27 beginners in Chinese and arranged these...
According to the latest trends, users prefer to acquire knowledge through unconventional streams, using cumulative senses (hearing, viewing, sensing). Access to informational data should be characterized through its ease of use, consistency and reliability. Libraries have become target spaces for the deployment of applications for Augmented and Virtual Reality worlds, due to their complexity of information...
This work consists of the study of techniques of robotics and virtual reality to develop a simulator that can be used in robotics schools, having an adequate visualization and a simple and intuitive way of interaction. For this, a 3D virtual environment for robotics was developed. Virtual reality resources have been incorporated to improve the visualization and to facilitate the user interaction with...
Natural User Interfaces and advanced displays can be combined to provide rich learning experiences. In this paper, we present the development and validation of a serious game that combines autostereoscopy and Natural User Interfaces for dental learning in higher education. The game includes two modes: neutral and real-world background. A comparative study to check different aspects was carried out...
Early childhood English teaching has become a hot topic with the development of informatization and economic globalization, which deserves the urgent attention of schools, teachers and parents. After analyzing the current status of early childhood English teaching, we found several problems including difficulty in inspiring children's learning interest, lack of teaching situation, and low study efficiency...
Laboratory-based experiments are an important learning tool in many disciplines. These experiments involve students exploring physical phenomena. In many cases however these phenomena are not directly visible (e.g. magnetism, heat, etc.) The recent emergence of augmented reality technologies provides us with a way to change the way in which we perceive the real world. It can therefore be postulated...
Augmented Reality is a technology that complements the perception and interaction with the real world and allows the user to be in an enhanced environment with additional information generated by the computer. In recent years the development of this technology in the educational field has taken a big rise. This article presents the development of scenarios for the conservation of natural sites through...
New challenges and demands on software engineering education are presented by rapid changes and increased complexity of software systems. This paper presents the VisAr3D environment that has been developed as an innovative proposal to be introduced in the classroom to provide a 3D visualization of UML models. The user is invited to intuitively understand the model elements in this 3D environment....
In recent years, use of Augmented Reality (AR) has been explored in a wide range of applications in various fields. Among these, one of the most inquired is the field of education. Many of these studies have shown that the use of AR in any learning environment promotes critical thinking, better understanding and motivates the learner for further studies. This is due to the real-time experience that...
Geometry is an interesting area of mathematics. It opens to many different approaches and closely relates to our everyday lives. However, when students recall their experiences of learning geometry, many of them regards it as not only unpleasant experiences but often also difficult experiences. The traditional materials and tools such as pens, papers, blackboards, textbooks and/or classical methodologies...
We present Anatomy Builder VR that examines how a virtual reality (VR) system can support embodied learning in anatomy education. The backbone of the project is to pursue an alternative constructivist pedagogical model for learning canine anatomy. The main focus of the study was to identify and assemble bones in the live-animal orientation, using real thoracic limb bones in a bone box and digital...
Abstract art is a powerful medium of expression but simultaneously a very poor means of visual communication. In an effort to physically experiment with symbolic yet innovative thoughts or ideas in geometric, abstraction art, the researcher investigates the potential, value, and uses of building simple three-dimensional (3D) objective interpretations of reality available to touch.
Although fulldome video digital theaters evolved from traditional planétariums, they are more akin to virtual reality (VR) theaters that create large-scale, group immersive experiences. In order to help understand how immersion and wide fields-of-view (FOV) impact learning, we studied the use of visualizations on topics that do and do not require spatial understanding in astronomy classes. We find...
The evolvement of technology has made tremendous contribution in the field of education. Generally, technology of three-dimensional hologram (3DH) involve spatial displays which detaches the display technology from the user and integrate it into the real environment. This type of technology had been introduced with proven advantages for several decades especially in the field of digital art and medicine...
Search algorithms constitute an important domain of computer science and is considered necessary for students and freshmen to get a deep and complete understanding of their operation. In this work, we present an innovative 3D virtual reality educational environment that aims to assist tutors in teaching and students in better learning the search algorithms. The educational environment utilizes innovative...
This study consists of the partial result of the High Scope Plan "The Study of the Teaching of Dig-itized Project-Based Learning in the Atayal Indige-nous High School" of the Ministry of Science and Technology, ROC. This is a quantitative study. The participants were 24 indigenous high school students in Yilan. Through the teaching procedures, the students' visual design abilities of cultural...
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