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In the era of the development of mobile technology, direct communication becomes a rare thing between humans to their families, causing the spatial communication between families, be it close family, distant family, or extended family. This can lead to familial relationships disappear, so that the grandchildren do not know their family tree properly. The “Geni.com” app provides a feature to record...
With the evolution of mobile technology, many devices are introduced with very limited screen sizes like smart glasses. This technology must be accompanied with new visualization techniques. A classic interface can't meet the expectations of the user who becomes increasingly hard to please. The challenge is to display information and allow the user a better navigation with less effort especially in...
The Data on the Web Best Practices Working Group, as part of W3C Data Activity, is standardizing the Data Quality Vocabulary (DQV) for expressing data quality of datasets published on the Web. By exploiting such DQV-based quality metadata associated to the datasets in a data portal, data consumers can achieve data quality-based filtering and ranking of datasets on the portal's conventional search...
In this paper, an interactive holographic system, realized with the aim of creating, exchanging, discussing and disseminating cultural heritage information, is presented. By using low-cost and off-the-shelf devices, the system provides the visitors with a 'floating' computer generated representation of a virtual cultural artefact that, unlike the real one, can be examined in detail through a touchless...
This paper presents the design recommendation of a dashboard to accompany a weeklong computer mission simulation for use in fifth grade classrooms. The mission is a hands-on learning experience developed by the Challenger Center, a non-profit organization committed to exciting students about science, technology, engineering, and math through innovative learning tools. The Challenger Center has a valuable...
For the Internet of Things to be adopted in people's homes and at their workplaces, it is important to provide mechanisms that support them when controlling and monitoring smart things in their surroundings. We present the concept of user interface beaming, where the capabilities of different personal wearable computers are combined to allow users to conveniently interact with smart things in their...
How can multiple different display and interaction devices be used together to create an effective augmented reality environment? We explore the design of several prototype hybrid user interfaces that combine a 2D multi-touch tabletop display with a 3D head-tracked video-see-through display. We describe a simple modeling application and an urban visualization tool in which the information presented...
How can multiple different display and interaction devices be used together to create an effective augmented reality environment? We explore the design of several prototype hybrid user interfaces that combine a 2D multi-touch tabletop display with a 3D head-tracked video-see-through display. We describe a simple modeling application and an urban visualization tool in which the information presented...
A new control principle for contactless user interaction in building automation is presented. Based on head-pose-estimation and head tracking, a control system detects designated head movements of the operator via a simple camera system and maps these to executable control commands. Using an open control architecture with standardized interfaces, the integration and benchmarking of different configurations...
This paper presents an analysis on a literature review findings in Interaction Design Issues Journals from the year 2006 to 2010. Due to the limited literature review reported on Interaction Design Issues, this study is aiming to provide some input on the current topics, methods and theories, interaction design elements and future trends of research in the field of Interaction Design. We employ content...
The emergence of model driven methodologies is bringing new challenges for software prototyping. Models tend to focus on the design of the system, and are less concerned with, or less able to, support prototype qualities like reuse, evolution, or weaving together independently designed parts. This paper presents a model-oriented prototyping tool called Umple that supports model driven engineering...
Screen transition and animation has long been used to represent information, cues and to enhance visual appeals on screen presentation. However, the use of screen transition and animation on mobile application has been restricted in the past due to mobile device constraints. Recent development of more powerful devices has sparked interest in implementing animation technique to improve usability on...
Mixed reality techniques have high potential to support the development of complex systems that operate in a real world environment, especially mechatronic systems. In our paper we present the Mixed Reality in the Loop design process that enables a seamless progression from an initial virtual prototype to the final system along the mixed reality continuum.
There is considerable anecdotal evidence that equine sports enthusiasts in Devon and Cornwall still shun equine event search websites in preference to traditional information sources such as newspapers, magazines and word of mouth. On this basis, we have carried out a usability analysis of key equine event search websites serving Devon and Cornwall. This analysis suggests that these websites are designed...
This paper presents a new user interface methodology for Spatial Augmented Reality systems. The methodology is based on a set of physical tools that are overloaded with logical functions. Visual feedback presents the logical mode of the tool to the user by projecting graphics onto the physical tools. This approach makes the tools malleable in their functionality, with this change conveyed to the user...
The building construction activity is uncertain by nature because of its specificities (e.g. heterogeneous stakeholders, ephemeral teams, etc.) and particularly, because it corresponds to a particular mode of production "on site" and is submitted to variable conditions. So the construction management is essential to guarantee the correct progression of the construction activity. Moreover,...
Picadomo combines content-based image retrieval and faceted search on mobile devices. It is designed for finding images with desired visual properties, tags or other known metadata. Due to the limitations of mobile devices such as small screen sizes and low processing power, we had to carefully select the features that come in use (dominant color, GPS data, tags, etc.). With Picadomo the user can...
The Gold Museum, in Bogota, Colombia, displays the largest collection of pre-Hispanic gold artifacts in the world and it has been renovated recently. With funds from the Colombian Government, we have created a multimodal experience that allows visitors to touch, hear, and see small artifacts. Here we present a description of this demo, its functionality, and technical requirements.
In any software development process, requirements engineering (RE) has been recognized as a critical factor in determining the quality of the software projects. On the other hand, the efficiency of user involvement in Software Development Process is an undeniable fact. Therefore, End-User Computing (EUC) deserves more research attention in the area of requirements engineering. But due to particular...
We present RealDance, a prototype video game for exploring spatial 3D interaction for dance-based gaming and instruction. Our interface uses four Nintendo Wii remotes and is independent of buttons, floor position, cameras, or sensor bars so the user is untethered, allowing for natural, full-body motion. Our range of detectable movements includes stationary poses, punches, kicks, claps and stomps,...
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