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An agent-oriented middleware supporting contextaware and adaptable mLearning service provision within an InfoStation-based University network is presented. The InfoStation's middleware architecture facilitating the users' mobile (WiFi) access to services is described. The agents' interaction is explained in detail.
This paper details the ongoing development of a context-sensitive InfoStation-based architecture supporting the mobile eLearning service provision within a University campus domain. A general overview of this architecture is presented highlighting the main functional entities. Issues concerning the implementation of a context-sensitive service environment within the system are also detailed, including...
In this paper, we report on a mobile learning game, Statecraft X, designed and developed to enact a program for citizenship education undertaken by 15-year-old students. The game is played on Apple iPhones. Located in the Social Studies curriculum, the game represents one component of a broader learning environment that includes in-class dialogic activity to facilitate student sense making and identity...
In recent years, we witness the rise of communicative and contextualized approaches in language learning theories concomitant with developments in the paradigm of Mobile-Assisted Language Learning (MALL). In this paper, we present two novel case studies in MALL that emphasize "creative learner outputs". In learning English prepositions and Chinese idioms respectively, students in the two...
Recent advances in mobile, wireless, and sensor technologies provide new possibilities for supporting learning activities that can be spatially distributed and incorporate different physical and environmental sensory data. In this paper, we present our technical efforts in relation to the design and implementation of mobile and web applications that integrate sensory data used to support inquiry-based...
This paper reports and discusses the findings from the first phase of a research study concerning the use of mobile technologies for teaching and learning within 10 schools in Hong Kong. Implementation plans devised by the schools were evaluated by an extended framework for analyzing mobile learning with a view from teachers' perspective. Initial finding reveals that teachers could contrive limited...
This paper addresses the problem of developing a way to conceptualize context that can support the development of technology-rich learning activities. The term technology-rich encompasses mobile, hybrid and on-line learning approaches and the work reported here is intended to bridge these different approaches. In this paper we suggest that a learner specific definition of context can ground research...
In recent years, there are a large number of foreign students coming to learn Chinese language. However due to the characters of Chinese language, it is usually difficult for them to learn. In order to provide a suitable mobile environment to learn Chinese language for foreign students, this paper presents an approach to context-aware mobile chinese language learning (CAMCLL) for foreign students...
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