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Geometry is an interesting area of mathematics. It opens to many different approaches and closely relates to our everyday lives. However, when students recall their experiences of learning geometry, many of them regards it as not only unpleasant experiences but often also difficult experiences. The traditional materials and tools such as pens, papers, blackboards, textbooks and/or classical methodologies...
Augmented reality is an interesting field which use live video imagery to add virtual data to the real world. In this paper, we firstly present a review of recent applications of augmented reality. One of the recent application of the augmented reality is the use of video projection to provide a more comfortable interaction with display devices without any hardware equipment. Thus, we secondly present...
It has been shown in numerous studies that the application of Augmented Reality (AR) to teaching and learning is beneficial, but determining the reasons behind its effectiveness, and in particular the characteristics of students for whom an AR is best suited, can bring forth new opportunities to integrate adaptive instruction and AR in the future. Through a quasi-experimental research design, our...
Understanding the anatomy of the human body is vital for everyone working in the medical domain. Augmented reality (AR) systems for anatomy teaching, which display virtual information directly on top of a users' body, have proven to facilitate mental mapping compared to traditional teaching paradigms. In this paper, we explore the potential of diminished reality (DR) in the context of anatomy education...
The education system has evolved from mere chalk and slate teaching methodology to presentations and smart board used in classrooms nowadays. In order to make teaching more interactive and interesting, applications involving slice of augmented reality are also developed. In this paper PrEduSense: Smart Education Kit for Pre-Primary Classes using Intel® Real Sense is introduced which consists of all...
As technology is exponentially regenerated and developed; new educational methods are needed to assure better educational outcomes. Recently schools have started integrating recent technology into the educational process in order to attract students and increase their engagement in the process. This paper will demonstrate how an augmented immersive reality mobile application can work to enrich the...
The marker-based augmented reality (AR) system can produce 3D virtual object to satisfy the user interaction in the real-world. The marker is a tag/pattern and used to help the AR system to locate the corresponding virtual object on the scene. The marker, however, needs to be designed firstly and the recognition capability is limited. The exhibited virtual object and the marker, unfortunately, are...
This paper builds on the authors' previous work with Augmented Reality (AR) technology, where interactive three-dimensional (3D) content was developed and combined with traditional printed materials to enhance the visualization and understanding of technical information. In this study, we describe a method to rapidly create custom marker-based AR content using 3D data from real objects and an authoring...
Augmented Reality is one of the most fundamental enabling technologies of this era which modifies our perception to such an extent that we are able to see, hear and feel the ordinary everyday objects in a new and enriched way. This technology is an amalgamation of Real and Virtual Worlds which aims to enhance the physical information by exactly super-imposing the computer generated content on it....
The advancement in technology nowadays has improved learning methods that are beginning to override the traditional methods. Augmented Reality (AR) is one such technology that has seen many applications in education. This paper describes how an Immersive Augmented Reality (iAR) application in conjunction with a book, can act as a new smart learning method by engaging as many of the user's senses and...
Google glass is a hands-free, head-mounted intelligent device that can be worn as a wearable computing eyewear. This work discusses its potential in education by proposing an application, the Glassist, aiming at helping teachers management tasks. The application allows teachers to create individual portfolios for students, manage their information and share it with peers. The tool uses Augmented Reality...
Augmented Reality (AR) is a technology that merges virtual objects with real-world images seamlessly. The power of real-time interaction and complete immersion makes AR ideal for language learning in that the exposure and motivation are two important factors. Therefore, we propose a Virtual English Classroom empowered with marker less AR technologies and 3D gesture interactions, called VECAR. The...
Augmented Reality has brought significant contributions to the field of Education. This technology transformed learning in a more motivating, enjoyable, fun and interesting activity. This paper presents an Augmented Reality application for mobile devices that complements and supports learning of geometric figures. The application, called AGeRA, consists of a geometry book and software capable of reading...
We present ARmy, a two-player military strategy game that uses spatially augmented reality to combine physical tabletop games with the virtual elements and computation characteristic of modern video games. As players move plastic miniatures within a small scale physical environment, the application moderates and augments play by maintaining a 3D representation of the scene, which it uses to validate...
Conventional student response systems require electronic devices for collecting personal responses, such as, wireless RF remote keypads, portable hand helds, PDAs, tablets, and cell phones. Although these devices are becoming inexpensive and popular, their management causes additional burdens for teachers and students. We propose a method of collecting student responses by means of printed fiducial...
Augmented Reality(AR) technology has made up the deficiency of current online video interaction in distance learning and met the needs of visualization of abstract knowledge for learners as well as the needs of interactions between students and learning content. This paper proposed a one-to-many remote video learning system based on AR technology. Teachers can transmit learning content to remote students...
We present an augmented reality magic mirror for teaching anatomy. The system uses a depth camera to track the pose of a user standing in front of a large display. A volume visualization of a CT dataset is augmented onto the user, creating the illusion that the user can look into his body. Using gestures, different slices from the CT and a photographic dataset can be selected for visualization. In...
Augmented reality (AR) provides huge opportunities for online teaching in science and engineering, as these disciplines place emphasis on practical training and unsuited to completely nonclassroom training. This paper proposes a new concept in virtual and remote laboratories: the augmented remote laboratory (ARL). ARL is being tested in the first and second years of the new degrees in industrial engineering...
This paper presents a new intuitive method for robot tool path teaching in Augmented Reality (AR) environment. Conventional industrial robot teaching method is long known to be either tedious or require a highly accurate virtual representation of robot work cell. Our method targets to provide the user with a fast and easy way of programming an industrial robot for useful tasks in a safe environment...
Augmented Reality (AR) is the technology of adding virtual objects to the real scenes through enabling the addition of missing information at real life. As the lack of resources is a problem that can be solved through AR, this paper represents and explains the usage of AR technology in what can be named Augmented Reality Student Card (ARSC) for serving the education field. ARSC uses single static...
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