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Many researchers have started to explore natural interaction scenarios for children. No matter if these children are normally developing or have special needs, evaluating Child-Robot Interaction (CRI) is a challenge. To find methods that work well and provide reliable data is difficult, for example because commonly used methods such as questionnaires do not work well particularly with younger children...
Cognitive development is dynamic and opportunistic, following developmental pathways [1]: The same skill can develop in many different ways, depending on the chains of events and opportunities that are presented to the learning individual. What factors shape these developmental pathways?
This work explores the dynamics of the emergence of the social bonds with robots. A field study with 49 sixth grade scholars (aged 11-12 years) and 4 different robots was carried out at an elementary school. A subsequent laboratory experiment with 4 of the participants was completed. For the first experience, at school children's preferences, expectancies on functionality and communication, and interaction...
Learning is a social and interactional endeavor, in which the learner generally receives support from his/her social environment. In this process, the learner's feedback is important as it provides information about the learner's current understanding which, in turn, enables the tutor to adjust his/her presentation accordingly. Thus, through their feedback learners can actively shape the tutor's presentation...
We study three types of learning with Bayesian agent-based modeling. First, we show that previous results obtained from learning chains can be generalized to a more realistic lattice world involving multiple social interactions. Learning based on the passing of posterior probabilities converges to the truth more quickly and reliably than does learning based on imitation and sampling from the environment;...
This paper presents a method of simultaneous development of vocal imitation and lexicon acquisition with a mutually constrained multimodal mapping. A caregiver is basically assumed to give matched pairs for mappings, for example by imitating the learner's voice or labelling an object that it is looking at. However, the tendency cannot be always expected to be reliable. Subjective consistency is introduced...
This paper presents an Augmented Reality (AR) game for learning words. Thirty-two children played the AR game and the equivalent real game. We have compared the results of the two games. The results indicate that children did not found significant differences between the two games except for one question, but 81% of the children liked most the AR game.
Various studies propose that robots can be an effective tool for language teaching and learning. Especially they have been remarkably successful in elementary English classes . The purpose of this study was to investigate some effects of a teaching assistant robot, Langbot, in elementary English classes in Korea. We adopted IROBIQ as Longbot for a pilot study. We designed some activities for elementary...
The rehabilitation in children with Spastic Hemiparesis is essential to recover voluntary movement. The lack of low-cost robotic devices for treating this condition in Mexico motivated the development of a useful device using comfortable, lightweight and durable materials. The device is an active assisting and portable mechanism that improves the motor abilities of the upper body (arms and hands)...
Lately, there has been increasing field studies harnessing robots for educational purposes. Various studies into teaching assistant robots (or peer tutoring robots), in particular, are proving to be effective tools of language education because robots are remarkably successful in eliminating the affective filter. However, there is decreased in their interaction with children as time passes. The biggest...
The purpose of this multiyear study is to combine the voice recognition technology with a tangible learning companion/robot which our research team developed to enhance English learning conversation for beginners. In this study, we collected the userspsila needs analysis of using tangible learning companion first then did a pilot test to analyze its usability. The results show that the learners improved...
Infantile cerebral palsy is the most common cause of motor disability in children and the main reason for medical consult is the of the progress and changes. The aim of this study was to compare clinical outcomes and quantitative (analysis of progress) of two treatment modalities in gait retraining: training with a robotic orthosis with treadmill versus a conventional method (therapeutic hydrotherapy...
This paper introduces an early stage of a smart toy development project which combines several techniques to achieve a level of conversational skills and knowledge higher than currently available robots for children. We describe our ideas and achievements for three modules which we treat as the most important - topic unlimited talking engine, emotions recognizer and the moral behavior analyzer. We...
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