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The goal of this research was an analysis to see the using of the web conference system as a presentation tool is productive or not. The experience shows the majority of the students do not visit the presentations at the universities, just download the learning material and try to take a successful exam, but they do not have too much chance to pass it. First of all I wanted to see how many students...
The contribution demonstrates practical application of the remote and virtual experiments within e-laboratory for the “Motion” physics unit performed via the strategy of Integrated e-Learning (INTe-L) with the focus on the exploratory function of physics. The paper introduces the possibilities of utilizing the e-experiments in the secondary physics educational process. The way how - “World in Motion”...
The paper deals with a problem of searching a suitable form of modern language learning for a specific target group. The technical core of the solution should be the usage of information and communication technologies (ICT). The problem is solved from the point of view of the Department of communication and information systems. The starting point of the paper is a characteristic of the specified target...
We recorded and published on iTunes U videos of a Calculus course. We then investigated the students' perception of the usability and utility of the videos. Our results show that the video resources are indeed considered useful by the students, and that they are in fact a useful learning resource that improves academic results.
The present research aims at investigating and recording teachers views on the use of I.C.Ts and their effect on the teaching of reading and writing skills of E.S.P. courses. Nine English teachers participated in the research, conducted with the qualitative method with the help of personal, semi-structured interviews. The results revealed that the use of I.C.Ts (educational software, C s, s, videos,...
This study examines the use of collaborative instructional technology among engineering undergraduates at a Research I university and discusses the relationship of student use to desired educational outcomes. Specifically, trends in student use of the Tablet PC and related features over a four year period will be discussed. Frequency of student use of the collaborative features within engineering...
The METASCHOOL project aims to improve the training of school teachers and school ICT staff on topics related to the organisation, sharing, use and re-use of digital learning resources that can be accessed online through learning repositories.. For Web 2.0 technologies is main focus on active using Wiki based principles. For geospatial technologies there are two selected cases. First use case is focused...
The World Wide Web has been recognized as a significant Information and Communication Technology (ICT) to educate and empower consumers by providing information on their health problems, prevention/management of diseases and related health services. It has the ability to reach those with limited access to information, potential for online support/interaction, access to volumes of information on a...
This paper describes the summary of cyber assistant professor (CAP) and the scenario language named cyber person scenario language 3(CPSL3). On teaching the theory, principle or mechanism of science, the most effective teaching material may be an actual video. However, actually it is difficult to take pictures of invisible science phenomena. Moreover the production cost of the actual video may be...
This paper presents a course model for teaching component-based software development (CBSD) in the software engineering undergraduate curriculum to deepen and broaden student comprehension of component software. All hands-on lab practices are designed with open-source software tools. The course endows students the precious experiences of making design decisions via comparative study, risk analysis,...
The net generation of students have characteristics which make them well-suited for participating in open source projects including being comfortable with information technologies, using IT as a form of communication, desiring to work in groups, a desire to do social good, and being fascinated by new technologies. The nature of open source projects where communities of developers from around the world...
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