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To save computational resources, traffic simulations in virtual environments and digital games often remove entities from the simulation once they leave the user's visual field of view. This can lead to inconsistencies within the simulated world and break the immersive effect. To counter this effect, we propose a system consisting of a regular microscopic simulation around the user and an additional...
Remote laboratories are traditionally being used to provide access and to augment and enhance existing traditional pedagogical models in an online environment. This paper proposes a generalized methodology to build a class of learning games for remote labs. The methodology relies on successive rounds of problem posing and problem solving. A case study in chemical engineering is used to illustrate...
This article describes a web-based games for solving problems of mathematics concept of "scale". To help the elementary students to understand the meaning of scale meters in maps, the authors designed an electronic map of the local district in which students were familiar with. By adding characters navigating on the map and solving mathematics problems to reach the goal, this learning system...
Although game-based learning recently draws an increasing number of researchers' attention, few studies, on one hand, emphasize the usage of game quests for educational purposes. One the other hand, current work still lacks enough successful cases to demonstrate how we can relate digital games with school curriculums well. In this paper, we design a game-based environment, Quest Island, to attempt...
A reciprocal research and design process (RR & D) became central to the development of mobile learning environments for families. Go Math! applications were developed to support families in the situations they face in their daily activities where problem solving involves mathematics. The RR & D process is effective for synthesizing design and development choices with consideration of the results...
Maths is presently regarded as the key driver that underpins Science, Education and Technology (SET) skills. In spite of significant studies, investment and efforts, math skills and widespread enthusiasm for SET remain elusive. In South Africa's disadvantaged communities, poor quality maths teaching and poor maths performance, both legacies of past political engineering, further fuel marginalization...
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