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This paper describes the results of piloting an online - mobile phone environment -ViCaDiS - Virtual Campus for Digital Students, as a co-operation between 6 universities from European Union to develop a common online learning environment enhanced with Web 2.0 tools for supporting the online international co-operation at academic level. Digital students are young adults who have grown up with digital...
This paper shows a pioneering project in education with the use of cell phones and other mobile devices. The mobile learning environment was developed by Fazion Sistemas and currently is at the Universidade Fernando Pessoa (Portugal). The paper presents an overview of mobile-learning concepts, its barriers, challenges and trends.
This study focuses on teaching students about resource recycling and classification through an instructional website based on WebQuest. The purpose of this study is to demonstrate the impact of different teaching strategies on the learning performance of environmental education through quantitative methods. The participants in this study were separated into three groups: traditional instruction, traditional...
Learning is an important aspect of life through which humans stay in tune with their biological and physical environment through which that environment is allowed to take shape around them. The complexity and the occurrence of variation in an environment help generate new experiences and provide the humans the opportunity to learn something new. This paper presents an analysis of the change that is...
The work presented here describes the concept of ubiquitous interactive classrooms by demonstrating emerging, low-cost presentation technologies including the Nintendo Wii and palm-sized projectors. The authors also discuss how they can be used to promote better learning through ad-hoc digital interaction in traditional classrooms and the field.
The objective of this research was to investigate the possibilities of using mobile applications and mobile devices in university environment. The research integrates several existing technology adoption models and then for the needs of the research conducted and develop a case study experiment. The objective was to raise the communication level and accessibility, as well as the dissemination of knowledge...
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