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This paper is focused on the use of a computer aided method for analyzing the drawings of patients' undergoing projective psychological tests. The sketches are drawn on a standard A4 paper placed over a specially designed touch screen. The authors developed the software aimed to automatically both to automatically measure the geometrical characteristics of the designed object and to deliver some additional...
The success rate of computer games in engaging children has prompted educational researchers to investigate if similar techniques can be used to engage children with learning. In this paper, we present the results of a study conducted with 120 primary school children, in which two versions of our proposed educational tool (Features Enriched Game (FEG) vs Feature Devoid Game (FDG)) were used for four...
This paper presents the design, implementation, and reflections of students and faculty of an innovative integrated course (taught in Spring 2012) that combined seemingly disparate topics from engineering and the humanities. The primary goal of the course was to promote the growth of intrinsically motivated students who internalize the value of their technical work, connect their technical work to...
The ability to respond to concurrent multiple cues is one of the common challenges faced by children with Autism Spectrum Disorders (ASD). This pilot study observed the efficacy of the application tool “Go-Go-Games” (in the iOS platform), which was designed to teach a skill known as multiple cues responding to children with ASD. This study was conducted upon six children with ASD. This research focused...
Current human-robot-interaction research methods could benefit from an age-appropriate scale that measures children's attitudes towards robots. This paper presents the design process and evidence for the validity of the Children's Openness to Interacting with a Robot Scale (COIRS). We report findings from a pilot test on a diverse population of 172 U.S. students between the ages of 8–11. High average...
Spatial arrangements of people in a photo reflect how people regard themselves in a group. Comparing spatial arrangements of subjects in two group photos can help computer understand similar social semantics and events. In this paper, we incorporate gender information with spatial arrangements of subjects to assess the visual similarity between two group photos. For each group photo, detected faces...
Amongst Ambient Intelligence (AmI) services in the home environment is improving the quality of life through increasing the comfort levels of the users. One of the ways to meet user-friendly comfort requirements of an intelligent space is to establish more natural ways of interaction and hence a more serene communication between the humans and the intelligent systems. Inspired from the remarkable...
Cyberloafing, defined as non-work-related Internet use during work hours, has brought about considerable loss of both employees' performance and organization's profits all over the world. Accordingly, more and more researchers have tried to explore the predictors of cyberloafing. While most researchers pay attention to some organization conditions or personal emotions, we suppose some personal characteristics...
This article addresses trust in computer systems as a social phenomenon, which depends on the type of relationship that is established through the computer, or with other individuals. It starts by theoretically contextualizing trust, and then situates trust in the field of computer science. Then, describes the proposed model, which builds on what one perceives to be trustworthy and is influenced by...
This paper proposes the use of digital ink, along with task analysis techniques as an enhanced method to assess individuals. The use of digital ink for evaluation purposes allows access to additional data, beyond the actual written answers. Such information may be used to complement and enrich assessments, as well as allowing automatic data analysis techniques to be used on the stored data. This work...
Many companies in Indonesia run online training facility, such as Garuda, Yamaha, Kompas, etc., in order to develop their employees' skills and competencies. This research is aimed to determine factors of online learning that have a significance influence in developing employees' skills (transfer performance). This research used questionnaire tools in data collection, which were distributed to employees...
With the rapid development of the economic in the social environment, more and more children have the affective solitude phenomenon. How to combine affective computing with man-machine dialogue is a significative research problem so that it can cause emotional communion when the computers are used by children. I try to introduce affective computing in the field of human-computer dialogue, identify...
Our vision is that regardless of future variations in the interior of airplane cabins, we can utilize ever-advancing state-of-the-art virtual and mixed reality technologies with the latest research in neuroscience and psychology to achieve high levels of comfort for passengers. Current surveys on passenger's experience during air travel reveal that they are least satisfied with the amount and effectiveness...
In judgment and choice, indetermination preference of the decision maker often give rise to preference reversal, which is a marked discrepancy between the preferences derived from choice and from matching judgments, thus violating traditional decision theories. The construction of preference is analyzed on psychological tests and the cause of preference reversal is discussed. To account for such effect,...
We consider the so called cognitively-structured approach for training engineering elite which was developed in the BMSTU. We analyze its unique opportunities and essential competitive advantages. We declare necessity of highest level of professional qualification for faculty staff, which implies this educational technology in real training practice.
In this position paper, I present a view of education in 50 years from now and how a 100 percent success rate is achievable by every high school and college student, via the use of virtual teachers and virtual psychologists, knowledge bases and artificial intelligence.
Insight problems are the problems that require discoveries of novel solutions. To come up with novel solutions, the correct mental representations will need to be activated. Spatial insight problems, for example, require activation of spatial representations. To explore the potential use of a motion-sensing technology for facilitating spatial insight problem solving, a Body-based system using natural...
Social presence is one of the most important factors that influence on learning process in e-learning environments. Many studies to perceive higher degree of social presence in learner and find the factors affecting social presence in e-learning environments have been done. In this study a new method based on existential psychology and knowledge extracted from learner to enhance social presence is...
Stimulus-Response (S-R) tests capture automatic reactions to stimuli, providing a unique way to acquire information about unconscious perception. S-R tests are applicable in multiple disciplines, including experimental biology, neuro-informatics, and social and behavioral sciences. In many computer-based S-R tests, users sort stimuli (e.g., images or text) into different categories using designated...
The worldwide revolution of information technology triggers numerous computing in creative ways that changes and improves human life dramatically, e.g., Google search engine, Facebook. Although the term, “Creative Computing” is used and practiced widely, there is still no well accepted and ‘scientific’ definition for Creative Computing. We report our attempt to develop the definition, research scope...
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