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This study explores how teachers' attitudes and competencies influence their willingness to adopt mobile learning approaches. By mobile learning we mean teaching approaches that use mobile devices to enliven and extend traditional teaching. Of particular interest is exploring how first-order (e.g. lack of adequate access, time, training and support) and second-order (e.g. teacher's pedagogical and...
English as a Foreign Language (EFL) students face a daunting challenge. They must study and memorize literally thousands of words to achieve fluency. Knowledge of vocabulary not only allows for clearer expression, but also forms the foundation of language knowledge. Mobile devices such as smart phones and tablet PCs can potentially be effective learning tools, especially when used for developing the...
Feedback has long been a challenge for both staff and students. Despite all the innovative methods and practices, feedback continues to be a significant cause of student dissatisfaction. Most studies involving students' access to feedback have relied on what students said they did using surveys, interviews and focus groups. This paper shows how one of MyFeedBack's features was used to investigate...
Recent technological developments can provide technical assistance to support disabled people in their everyday tasks and improve their quality of life. This paper presents the results of preliminary experiments focused on the design of a software-based system for assisting visually impaired individuals Saudi Arabia. The proposed system will help these users in experiencing safer and yet independent...
Education has become one of the biggest challenges within the African nation of Burkina Faso where teachers are often confronted with material shortages, lack of content, lack of equipment, and lack of opportunity for self-conducted learning (United Nations, 2013). In order to face these challenges educators are turning to Emerging Learning Technologies (ELTs) to help improve the quality of teaching...
This paper presents a case study on the use of mobile digital services through smart phones to enhance known value chains by increasing the lateral margin value of services in the charity industry. Based on empirical data gathered from research, surveys and interviews, detailed recommendations and considerations for the design of mobile digital services are discussed: location services, in particular,...
This paper present a case study report on the findings of an empirical study conducted at the Central University College (CUC) in Ghana on the use of “OUTSTART” AD-CONNECT mobile learning (m-learning) application for authoring m-learning content. The system use the familiar Microsoft power point with an added features which comes with authoring tools which is simple to use by teachers for creating...
The purpose of this study was to investigate the effectiveness of using mobile devices for promoting subject learning in school education. A total of 43 Chinese students from two Primary 4 classes in a primary school in Hong Kong participated in this study. One class was randomly assigned as the experimental class, while the other class as the control class. Students in the experimental class used...
This paper describes the design and development of a mobile serious game and discusses the outcomes of a prototype evaluation. The game augments a physical location to represent a virtual company. Players take the role of business consultants hired by this company to help it address its problems and 'interview' virtual employees, obtaining information and physical artifacts, players must infer the...
Documenting the context in which data are collected is an integral part of the scientific research lifecycle. In field-based research, contextual information provides a detailed description of scientific practices and thus enables data interpretation and reuse. For field data, losing contextual information often means losing the data altogether. Yet, documenting the context of distributed, collaborative,...
Applications blending games with mobile content sharing have recently attracted much interest. In this paper, we examine users' motivations for creating content in the context of Indagator, a mobile content sharing game. Studying motivations is important because a deeper understanding will help designers create compelling and impactful applications for users. We conducted an experiment where 28 participants...
this study selected English and non-English major college students as the survey object. Literature method, survey research and interview method have been used to investigate college major differences in need of mobile phone learning. Results show that: attitude of mobile phone learning, expectations, preferences in the form of resources and content are different with major.
Low vision people refer to those whose best eyesight can only reach 0.05 to 0.3 after rectification. They can only read and write with the help of low vision aids. This paper attempts to giving a review on present available low vision aids to summarize existing problems also. Suggestions on introducing and applying usability research method will also be raised into development and research to effectually...
This study applies a developed Environment of ubiquitous learning with educational resources (EULER) and conducts a natural science learning to explore its educational affordances. The EULER helps teachers deliver lessons on site and cultivate student competency in adopting information technology to improve learning. To explore educational affordances, the proposed EULER is used for natural science...
Handheld computerised data-collection tools have been shown to be snore accurate, less susceptible to recall errors and to encourage higher user-compliance than pen and paper alternatives. Pocket Interview is a configurable electronic diary and data collection tool that provides the ability to design and deliver questionnaires and collect data securely using handheld devices and desktop computers...
Students whose professional qualifications are gained through work placement-based learning are assessed as to their competency to carryout tasks. These students are usually supported by mentors, qualified practitioners who regularly meet with them and give feedback on their progress. This support can be highly variable, affecting the quality of the studentspsila learning experience. Through a process...
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