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This paper investigates the relationship between activity design and discourse on a mobile learning trail, considering the physical affordances of the real world platform in designing contextual learning experiences. We adopted a context-oriented and process-oriented pedagogical approach in designing the mobile learning trail conducted at Singapore Sentosa Island. Activities were categorized into...
Second language (L2) motivation is of great importance for young foreign language learners, as it can both attract their interest towards learning the target language and improve their L2 achievements. Supporting students' need for relatedness (along with a need for competence and autonomy) is claimed to enhance behaviors that are self-motivated and self-determined. The purpose of this study is to...
In developing countries, classroom lessons are theoretical and concepts are sometimes not entirely understood within the allocated lesson time for students. There is therefore a gap between classroom lessons and students often have to supplement what is taught in class outside the classroom. A study was conducted in Zimbabwe, which uses the same textbooks countrywide, to identify the prevalent issues...
With the advancement of mobile and wireless communication technologies, the ubiquitous learning system have provided students more assistance without being limited by time and space when they were participating in problem-based collaborative learning. The purpose of this study is to investigate the progress of students' collaboration competence in field inquiry activities. A total of 43 sixth and...
Mobile learning has been popular in recent years. It is equipped with powerful wireless devises to download teaching materials anytime, anywhere. This study is based on the newest application "Discover NPM", combined with the elementary course titled Art and Humanities. Through teaching experiments we hope to increase the cognition of art and artifact via NPM.
Numerous studies have proposed and implemented various innovative designs of collaborative mobile learning practices, and several pedagogical affordances of mobile technologies in different subject domains have also been suggested. This study follows a proposed innovative design notion in prior study and elaborates on its design challenges and learning effects. The proposed design notion, interwoven...
The purpose of this study was to investigate how a mobile collaborative augmented reality (AR) system affects learners¡¦ knowledge construction behaviors and learning performances. In this study, 20 undergraduate students were recruited and divided into dyads to discuss given questions with the assistance of mobile collaborative AR system named AR Physics. The participants¡¦ knowledge regarding elastic...
Data replication and synchronization techniques have recently attracted a lot of attention of researchers from P2P computing community. Such techniques are fundamental to increase data availability, reliability and robustness of P2P applications. However, several issues arise, such as data consistency and designing cost-efficient solutions, due to the highly dynamic nature of P2P systems. Although...
Field activities and collaborative learning are prominent educational approaches. Various devices have been used to implement these approaches. For example, mobile devices have been excellently employed to facilitate outdoor learning, as desktops and laptops have been for indoor collaborative learning. But the use of laptops and desktops for group activities has some limitations like support for limited...
There are numerous possible patterns consisting of learners, technological components and physical locations (i.e. Spaces) which can be identified in the context of citywide mobile learning (CML). By patterns, we mean to refer to the different ways in which learners are associated with the Spaces where the learning occurs, with technology that supports learning and among the learners themselves. Envisioning...
In this paper, we propose a system based on hypothesis that when we ask for help from others, 1) the closer people are, the more easy it is to get help, 2) the more simple things are easier to get help with. We carried out a survey to examine the hypothesis. The results show that this hypothesis is correct. Based on this hypothesis, we proposed a social networking service site based on a mobile environment...
This paper presents an effort to enrich and expand the potential of CSCL scripts by combining different technologies. We introduce and describe a dedicated SMS-personal response system designed to support class activities and its integration with CeLS, an environment used to design and enact online collaboration scripts.
In our study, we develop an integrated system to support Service-Learning programs, which combine the community service and experiential learning. In this program, all students must attain the training courses in order to familiar with IT skills, networking fundamentals and marketing principles. After finishing their training programs, they will provide their services to people who really need in...
The Open University has always sought to exploit new technologies to deliver its language modules more effectively. Although students are offered regular tutorials (face-to-face and online) and work through a series of speaking activities on DVD-ROMs, oral practice is a crucial issue in distance learning. In collaboration with Learnosity, we offered a 6-week free pilot module aimed at two groups of...
In this paper, a new paradigm of thinking pertaining to a novel holistic intelligent campus (iCampus) environment is proposed to transform the end-to-end learning lifecycle of the knowledge ecosystem. To illustrate part of the concept, this study will look into the various issues of a smart mobile learning (mlearning) system, in order to highlight the application of context-aware collaborative learning...
An instant messaging architecture is presented that facilitates collaborative learning among a highly mobile user base. The architecture leverages the write once, run anywhere nature of the Java computing language to enable seamless instant messaging on a range of platforms and devices. Through the use of a persistent network-accessible object repository and service discovery using Internet Protocol...
Mobile learning, a natural extension of distance education, supported by wireless mobile technologies is an emerging pedagogical learning model which requires new forms of teaching and learning. Being aware of the importance of this standard, we held a series of educational experiments utilizing mobile devices such as mobile phones and MP3/MP4 players to evaluate the implications of mobile technologies...
The purpose of this study is to develop a mobile learning system for Pingtung Matzu (Taiwan Buddha) culture for 5th grade students to understand the local geography and history as well as to estimate the effects of the system and studentspsila satisfaction. The system was designed with a HSDPA (3.5G) wireless mobile and an Eee PC mobile learning device. The system employed an interactive function...
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