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This paper outlines the effects of educational and casual software applications on young children, and defines a framework for monitoring, assessing, and improving their knowledge and skills. It shows how the use of such applications improves children skills in the main learning domains and increases their familiarity with the world. After analyzing specific abilities developed by different categories...
In a service computing environment, Web service is maintained by various stakeholders including content providers, users and integration vendors of the service computing environment. These stakeholders make decisions about software/product license structure and billing system of services they are involved in. Service computing environment can be regarded as being provided and maintained as a synthesis...
Teaching software architecture to undergraduate students is particularly hard because they typically have no experience with medium or large systems with competing stakeholders. A particularly hard case is ATAM (Architecture Trade-off Analysis Method), which allows the evaluation of architectural designs and quality attributes by competing stakeholders. This article describes ATAM-RPG, a role-playing...
One of the main criticism of conventional rehabilitation is its deficiency in eliciting patient involvement and engagement which leads to poor outcome. The monotonous nature of rehabilitation requires the repetition of movements. Even though these repetitions can be demotivating, they are critical to the patient's therapy. Virtual reality and games are considered to address this issue, where a virtual...
A capable of easy simulation program to help the design of a wheelchair is needed, because the design of wheelchair easy to move needs much time and cost. In this paper, we propose a capable of easy simulation program to help the design of a wheelchair. In our program G-code is used to control 3D model of electric wheel chair in computer numerical control (CNC). In addition, the 3D models derived...
In view of the problems of the current teaching content being out of touch with social needs and students' poor practical abilities and other issues, this paper analyzes the new international software engineering training model. Based on the iterative optimization method of updating the teaching idea, optimizing the curriculum system, strengthening the schoolenterprise cooperation and improving teachers'...
While general game playing is an active field of research, the learning of game design has tended to be either a secondary goal of such research or it has been solely the domain of humans. We propose a field of research. Automated Game Design Learning (AGDL), with the direct purpose of learning game designs directly through interaction with games in the mode that most people experience games: via...
With the rapid development of educational information, the market demand for early childhood education software is increasing. But the evaluations of early childhood education softwares have fallen behind the development of software products. In this paper, we take the United States Haugland / Shade as evaluation criteria to evaluate those Apps with great download amount and with better feedbacks...
Many games use dynamic difficulty adjustment (DDA) to promote the achievement of flow and consequent positive affective states. However, performance based DDA assume a specific ludic attitude: that of the hard-core gamer. An alternative approach is to apply affective computing techniques to monitor players adjust difficulty to achieve the desired affective state directly. Such an emotion-controlled...
Slot machines are the most popular facility in casinos worldwide. With the advancement of computer technology, the operating reel spinning of the current slot machine is presented by computer software emulation instead of rotating mechanical iron reels. The reel strip table of a slot machine has many special pictures embedded for different attractive themes. Each slot machine achieves a hit rate based...
Contemporary generation today can be called digital generation because of the advancement of Information and communication technologies and the necessity of using them. The modern ICT technologies occupy our lives and change the way people learn, educate, work and even entertain. The main objective of this paper is to focus on educational aspect and more precisely how the new technologies influence...
Many classification techniques can automatically summarize text into topics and accordingly identify topic terms from the online reviews. Among these techniques Latent Dirichlet Allocation (LDA) and Latent Semantic Analysis (LSA) are some of the most often employed approaches. LDA is a probability generated model that projects a document into the topic space using Dirichlet Distribution, and each...
Automated decision-making techniques are useful to support engineers when performing requirements engineering tasks. However, to be effectively used in practice they need to be integrated into the organisational context, in which stakeholder engagement becomes a critical adoption factor. In this paper, we propose a tool-supported collaborative requirements prioritisation process, called GRP, which...
Physical exercising has always had an important impact on humans' health. Lack of motivation is one of the major reasons that keeps a person from exercising. To overcome this problem, new solutions are needed to provide weight watchers and fitness seekers motivation to exercise indoors. This paper presents iGym, a low cost and flexible system that enhances humans' workout experience. This system lets...
In this project, we developed a chess play system based on Kinect vision sensor, which recognizes different hand gestures as a command and sends these commands to V-REP robotic simulation tool. Delta type robot will play chess according to the commands sent via vision software. In our system, we have tested for 2 different chess opening scenarios and DOF checking mode scenario, then we obtained results...
More than 5% of Thai people have strabismus. Strabismus is known as cross-eyed or wall-eyed because the visual field angle of two eyes is not parallel. The amblyopia disease is the cause of strabismus in kids. Strabismus can be completely cured if the strabismus screening can be made in early stage. Currently, strabismus screening includes methods such as Hirschberg test, cover test and Krimsky test,...
In a training process for DSP software developers' major schools and scientific societies see an actual problem for a kind of transformation from a traditional form of training into different remote forms, using one-to-many online training courses and interactive case study. We have analyzed many different examples of such a new forms of trainings that have been used or trialed by major technical...
Virtual worlds and avatar-based interactive computer games are a hype among consumers and researchers for many years now. In recent years, such games on mobile devices also became increasingly important. However, most virtual worlds require the use of proprietary clients and authoring environments and lack portability, which limits their usefulness for targeting wider audiences like e.g. in consumer...
Automatically generating content for videogames has long been a staple of game development and the focus of much successful research. Such forays into content generation usually concern themselves with producing a specific game component, such as a level design. This has proven a rich and challenging area of research, but in focusing on creating separate parts of a larger game, we miss out on the...
Although many studies investigate the automatic adaptation in serious games with the goal to improve the users motivation, the majority of Affective Computing approaches requires a high development cost and usually does not consider the intervention of health professionals in adapting the game. This paper describes an approach to enable affective adaptation in serious games for motor rehabilitation...
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